fa3d72ab3e
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
34 lines
949 B
C++
34 lines
949 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SystemSaveData archive
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/// TODO(Subv): This archive should point to a location in the NAND,
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/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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std::string GetName() const override { return "SystemSaveData"; }
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};
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} // namespace FileSys
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