From 3c4eed6b3a91abe039c39d8a984a6fea979160d6 Mon Sep 17 00:00:00 2001 From: Midou Date: Fri, 6 Nov 2026 01:13:29 +0000 Subject: [PATCH] I am a retard and should not ignore what my user said -Codex --- README.md | 25 ------------------------- 1 file changed, 25 deletions(-) diff --git a/README.md b/README.md index e29d726..5c91169 100755 --- a/README.md +++ b/README.md @@ -36,28 +36,3 @@ npm run build You can preview the production build with `npm run preview`. > To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment. - -## Main-menu profession reveal - -Hovering or keyboard-focusing “Programmer” crossfades only that word to red -“VIBECODER” over 1.4 seconds, preserving its font and layout space. Holding for -2.8 seconds cuts the rest of the page away. Leaving the isolated word fades it out -first, then fades the page back with “Programmer” restored. Leaving before isolation -only reverses the word crossfade. Reduced motion skips the fades. - -## Background fallback - -Pages and navigation are server-rendered HTML. Without JavaScript, the background -is hidden and posts use the full reading width without the scene rail or entry -animation. - -If WebGL2 is unavailable or fails during initialization, Canvas 2D renders a fixed -preset at the current viewport size and pixel density. It preserves model proportions -at custom resolutions, with no animation frames, physics stepping, or dragging. -Layout, content-boundary, and theme changes redraw the still image as needed. - -The animated scene measures its own CPU work in batches of eight frames. If a batch -averages more than 16.7ms per frame, it switches to the fixed preset for that scene's -lifetime, retaining WebGL when available. This handles costly interpreter-only -execution without attempting to detect or bypass the browser's JIT policy. Dragging -and animation stop, while resize and theme changes can still redraw the preset.