mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
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#include "common.h"
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filedata == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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DEVIL1TEX.gettextures(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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exporttextures(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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