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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
Added function to get mesh headers
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commit
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5
Makefile
5
Makefile
@ -4,7 +4,7 @@ CFLAGS= -I"include"
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all: main
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main: devil1pld.o devil1tex.o
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main: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
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devil1pld.o: src/devil1pld.c
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@ -13,5 +13,8 @@ devil1pld.o: src/devil1pld.c
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devil1tex.o: src/devil1tex.c
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$(CC) -c $^ $(CFLAGS)
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devil1geo.o: src/devil1geo.c
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$(CC) -c $^ $(CFLAGS)
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clean:
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rm *.o $(EX)
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@ -2,7 +2,10 @@
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#ifndef DEVIL1GEO_H
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#define DEVIL1GEO_H
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#include <stdint.h>
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#pragma pack(1)
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#include <stdbool.h>
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#pragma pack(push, 1)
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struct Header {
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unsigned char numMesh;
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unsigned char unknownNumberB;
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@ -12,7 +15,7 @@ struct Header {
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uint64_t unknownOffset;
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};
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struct MeshHeaders {
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struct MeshHeader {
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int16_t numBatch;
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int16_t numVertex;
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uint32_t u; // <format=hex>
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@ -39,6 +42,7 @@ struct BoneIndexes {
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struct BoneWeights {
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uint16_t weights; // <format=hex>
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};
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#pragma pack(pop)
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// This is where most of the parsing will be.
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// this struct is in-order of what the file format will have.
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@ -65,5 +69,9 @@ struct Mesh {
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struct Batch b;
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};
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void printgheader(struct Header*);
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bool getmeshheaders(struct MeshHeader **, const char *, unsigned int);
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#endif
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24
test/main.c
24
test/main.c
@ -5,6 +5,7 @@
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#include "devil1pld.h"
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#include "devil1tex.h"
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#include "devil1geo.h"
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char *loadfile(const char *fname, unsigned int *s) {
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FILE *f = fopen(fname, "rb");
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@ -104,12 +105,33 @@ void exporttextures(const char *filedata,
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return;
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}
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void extractmeshes(const char* filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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return;
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}
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struct Header *h = NULL;
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h = (struct Header*)filedata;
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printf("pointer %x\n", h);
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printgheader(h);
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struct MeshHeader **mh = NULL;
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mh = (struct MeshHeader**)
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malloc(sizeof(struct MeshHeader*) * h -> numMesh);
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getmeshheaders(mh, filedata, filesize);
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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printf("returning %x \n", mh[i]);
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}
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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unpackpld(buffer, bufsize, f);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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