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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-25 16:28:57 +05:30
Split main into separate demos
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daaf0a36e2
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -4,6 +4,9 @@
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*.stackdump
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*.log
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devil1test
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demo-extractpld
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demo-extracttexture
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demo-extractmesh
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# Test files
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*.dds
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17
Makefile
17
Makefile
@ -1,11 +1,20 @@
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EX=devil1test
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PEX=demo-extractpld
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TEX=demo-extracttexture
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MEX=demo-extractmesh
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CC=gcc
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CFLAGS= -I"include"
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all: main
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all: pld texture mesh
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main: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
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pld: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ demo/pld.c $(CFLAGS) -o $(PEX)
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texture: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ demo/texture.c $(CFLAGS) -o $(TEX)
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mesh: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ demo/mesh.c $(CFLAGS) -o $(MEX)
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devil1pld.o: src/devil1pld.c
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$(CC) -c $^ $(CFLAGS)
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@ -86,68 +86,3 @@ bool unpackpld(const char *filedata,
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return true;
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}
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filedata == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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DEVIL1TEX.gettextures(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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void extractmeshes(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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return;
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}
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struct Header *h = (struct Header*)filedata;
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struct MeshHeader *mh = NULL;
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struct Mesh m;
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m.b = NULL;
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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DEVIL1GEO.getmeshheader(&mh, i, filedata);
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m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
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if (m.b != NULL) {
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DEVIL1GEO.getmesh(&m, i, filedata);
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// do something with mesh e.g write to file.
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free(m.b);
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}
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} // end for
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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38
demo/mesh.c
Normal file
38
demo/mesh.c
Normal file
@ -0,0 +1,38 @@
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#include "common.h"
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void extractmeshes(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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return;
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}
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struct Header *h = (struct Header*)filedata;
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struct MeshHeader *mh = NULL;
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struct Mesh m;
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m.b = NULL;
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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DEVIL1GEO.getmeshheader(&mh, i, filedata);
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m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
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if (m.b != NULL) {
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DEVIL1GEO.getmesh(&m, i, filedata);
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// do something with mesh e.g write to file.
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free(m.b);
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}
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} // end for
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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11
demo/pld.c
Normal file
11
demo/pld.c
Normal file
@ -0,0 +1,11 @@
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#include "common.h"
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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unpackpld(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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44
demo/texture.c
Normal file
44
demo/texture.c
Normal file
@ -0,0 +1,44 @@
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#include "common.h"
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filedata == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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DEVIL1TEX.gettextures(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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exporttextures(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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