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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
Clean up and reordering of devil1tex component
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parent
81af655f35
commit
5462ec025e
@ -3,9 +3,10 @@
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#include <stdint.h>
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#include <stdbool.h>
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#pragma pack(push, 1)
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// disable struct padding
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// to easily impose struct on plain data.
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#pragma pack(push, 1)
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struct TexturePack {
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char id[4];
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@ -36,12 +37,42 @@ struct TextureBatch {
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};
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#pragma pack(pop)
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// re-enable stuct padding for whatever other reason.
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// -------------------------------------------------------+
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// Functions
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// -------------------------------------------------------+
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// Print Texture Pack Header.
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void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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// ** = 'pass by reference' of a pointer to struct
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bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// Get Texture Batch.
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// ** = 'pass by reference' of a pointer to struct
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bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// Unpack Texture Batch
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bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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// -------------------------------------------------------+
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// Retired Functions
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// These require the client allocate more on the heap.
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// -------------------------------------------------------+
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void gettbd(struct TextureBatchDescriptor**,
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const char*,
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unsigned int);
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@ -56,19 +87,4 @@ void locatetextures(unsigned int*,
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struct TexturePack*,
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struct TextureBatchDescriptor**);
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bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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#endif
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143
src/devil1tex.c
143
src/devil1tex.c
@ -25,6 +25,76 @@ void printtbd(struct TextureBatchDescriptor *bd) {
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}
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}
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bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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// starts after the pack header.
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bool done = false;
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unsigned int offset = sizeof(struct TexturePack);
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offset += sizeof(struct TextureBatchDescriptor) * i;
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if (filedata != NULL) {
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*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
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done = true;
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}
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return done;
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}
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bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *p = NULL;
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if (filedata == NULL) { // no data to get batch from.
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return false;
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}
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p = (struct TexturePack*)filedata;
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if (i > p -> batchNumber) { // no such batch in texture pack
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return false;
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}
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if (i == 0) {
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*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
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return true;
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}
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struct TextureBatchDescriptor *d = NULL;
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// find how large are previous batches in total
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// in order to jump to specified texture batch
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unsigned int pastbatchsize = p -> firstBatchOffset;
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unsigned int j;
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for (j = 0; j < i; j++) {
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gettexdescriptor(&d, j, filedata, filesize);
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pastbatchsize += (d -> textureSize * d -> texNumber);
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}
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*batch = (struct TextureBatch*)(filedata + pastbatchsize);
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return true;
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}
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bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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const char *filedata,
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const unsigned int filesize) {
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if (filedata == NULL) {
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return false;
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}
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struct TextureBatch *b = NULL;
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struct TextureBatchDescriptor *d = NULL;
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gettexbatch(&b, i, filedata, filesize);
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gettexdescriptor(&d, i, filedata, filesize);
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// first texture is at the start of the batch
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// second texture is right after.
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unsigned int j;
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for (j = 0; j < d -> texNumber; j++) {
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t[j].data = (unsigned char*)b + (d -> textureSize * j);
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}
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return true;
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}
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// -------------------------------------------------------+
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// Retired Functions
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// -------------------------------------------------------+
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// get texture pack descriptors
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void gettbd (struct TextureBatchDescriptor **descriptors,
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const char *filedata,
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@ -95,79 +165,6 @@ void locatetextures(unsigned int *t,
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}
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}
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}
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// -------------------------------------------------------+
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// Revision Functions
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// -------------------------------------------------------+
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// ** = 'pass by reference' of a pointer to struct
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bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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// starts after the pack header.
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bool done = false;
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unsigned int offset = sizeof(struct TexturePack);
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offset += sizeof(struct TextureBatchDescriptor) * i;
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if (filedata != NULL) {
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*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
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done = true;
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}
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// printf("%x %x", *descriptor, filedata);
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return done;
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}
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// ** = 'pass by reference' of a pointer to struct
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bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *p = NULL;
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if (filedata == NULL) { // no data to get batch from.
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return false;
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}
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p = (struct TexturePack*)filedata;
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if (i > p -> batchNumber) { // no such batch in texture pack
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return false;
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}
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if (i == 0) {
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*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
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return true;
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}
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struct TextureBatchDescriptor *d = NULL;
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// find how large are previous batches in total
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// in order to jump to specified texture batch
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unsigned int pastbatchsize = p -> firstBatchOffset;
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unsigned int j;
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for (j = 0; j < i; j++) {
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gettexdescriptor(&d, j, filedata, filesize);
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pastbatchsize += (d -> textureSize * d -> texNumber);
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}
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*batch = (struct TextureBatch*)(filedata + pastbatchsize);
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//printf("batch offset: %x i: %d\n" , (p -> firstBatchOffset) + pastbatchsize, i);
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return true;
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}
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bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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const char *filedata,
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const unsigned int filesize) {
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if (filedata == NULL) {
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return false;
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}
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struct TextureBatch *b = NULL;
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struct TextureBatchDescriptor *d = NULL;
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gettexbatch(&b, i, filedata, filesize);
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gettexdescriptor(&d, i, filedata, filesize);
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// first texture is at the start of the batch
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// second texture is right after.
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unsigned int j;
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for (j = 0; j < d -> texNumber; j++) {
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t[j].data = (unsigned char*)b + (d -> textureSize * j);
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//printf("unpack relative batch offset %x i= %i t.data= %x\n" , ((d -> textureSize * j)), i, t[j].data);
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}
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return true;
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}
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