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Added check for file data on exporttextures()
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@ -55,7 +55,7 @@ void write(const char *filename,
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bool unpackpld(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
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}
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struct PldHeader h;
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@ -80,7 +80,7 @@ void exporttextures(const char *filedata,
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filename == NULL || filesize == 0) {
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if (filedata == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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