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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-25 16:28:57 +05:30
Moved pld fn into pld demo, and includes into respective demos
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@ -3,17 +3,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include "devil1pld.h"
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#include "devil1tex.h"
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#include "devil1geo.h"
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#define TYPE_ID_LENGTH 4
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char *loadfile(const char *fname, unsigned int *s) {
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char *loadfile(const char *fname, unsigned int *s) {
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FILE *f = fopen(fname, "rb");
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FILE *f = fopen(fname, "rb");
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unsigned int size = 0; // number of elements to buffer;
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unsigned int size = 0; // number of elements to buffer;
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@ -60,29 +49,5 @@ void write(const char *filename,
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}
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}
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}
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}
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bool unpackpld(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
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}
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struct PldHeader h;
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DEVIL1PLD.getheader(&h, filedata);
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char *fn = NULL;
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fn = (char*)malloc(strlen(filename) + 3 + 4);
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int size = 0;
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unsigned int i = 0;
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char textureid[TYPE_ID_LENGTH] = {'\0', '2', '3', 'T'};
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for (i = 0; i < h.numOffset; i++) {
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const char * currentfile = filedata + h.offsets[i];
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size = DEVIL1PLD.sizeofsector(&h, i, filesize);
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if (strncmp( currentfile, textureid, TYPE_ID_LENGTH ) == 0)
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sprintf(fn, "%s_%d.txp", filename, i);
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else
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sprintf(fn, "%s_%d", filename, i);
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write(fn, currentfile, size);
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}
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free(fn);
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return true;
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}
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@ -1,5 +1,5 @@
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#include "common.h"
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#include "common.h"
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#include "devil1geo.h"
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void extractmeshes(const char *filedata,
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void extractmeshes(const char *filedata,
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unsigned int filesize,
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unsigned int filesize,
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27
demo/pld.c
27
demo/pld.c
@ -1,5 +1,32 @@
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#include "common.h"
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#include "common.h"
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#include "devil1pld.h"
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#define TYPE_ID_LENGTH 4
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bool unpackpld(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
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}
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struct PldHeader h;
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DEVIL1PLD.getheader(&h, filedata);
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char *fn = NULL;
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fn = (char*)malloc(strlen(filename) + 3 + 4);
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int size = 0;
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unsigned int i = 0;
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char textureid[TYPE_ID_LENGTH] = {'\0', '2', '3', 'T'};
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for (i = 0; i < h.numOffset; i++) {
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const char * currentfile = filedata + h.offsets[i];
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size = DEVIL1PLD.sizeofsector(&h, i, filesize);
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if (strncmp( currentfile, textureid, TYPE_ID_LENGTH ) == 0)
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sprintf(fn, "%s_%d.txp", filename, i);
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else
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sprintf(fn, "%s_%d", filename, i);
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write(fn, currentfile, size);
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}
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free(fn);
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return true;
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}
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int main(int argc, char ** argv) {
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int main(int argc, char ** argv) {
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char *f = argv[1];
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char *f = argv[1];
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@ -1,5 +1,5 @@
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#include "common.h"
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#include "common.h"
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#include "devil1tex.h"
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void exporttextures(const char *filedata,
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void exporttextures(const char *filedata,
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unsigned int filesize,
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unsigned int filesize,
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