Added texture pack headers correctly read in

This commit is contained in:
_
2018-04-04 01:36:28 -07:00
parent a188a19d77
commit 756f28cd41
4 changed files with 125 additions and 3 deletions

50
include/devil1tex.h Normal file
View File

@@ -0,0 +1,50 @@
#ifndef DEVIL1TEX_H
#define DEVIL1TEX_H
#include <stdint.h>
#pragma pack(push, 1)
// disable struct padding
// to easily impose struct on plain data.
struct TexturePack {
char id[4];
int32_t batchNumber;
uint32_t firstBatchOffset; // <format=hex>
uint32_t unknownA;
};
struct TextureBatchDescriptor{
int32_t batchIdx;
uint32_t hash; // <format=hex>
uint32_t texNumber;
uint32_t unknownA[8]; // <format=hex>
uint32_t textureSize; // <format=hex>
uint32_t unknownB[30];
};
struct Texture {
// size of array is defined by descriptor
// textureSize
unsigned char *data;
};
struct TextureBatch {
// quantity of textures are defined by descriptor
// texNumber
struct Texture *batch;
};
#pragma pack(pop)
// re-enable stuct padding for whatever other reason.
void gettph(struct TexturePack*, const char*);
void printtph(struct TexturePack*);
void gettbd(struct TextureBatchDescriptor*,
struct TexturePack *tph,
const char*,
unsigned int);
#endif