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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
Added texture pack headers correctly read in
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5
Makefile
5
Makefile
@ -4,11 +4,14 @@ CFLAGS= -I"include"
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all: main
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main: devil1pld.o
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main: devil1pld.o devil1tex.o
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$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
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devil1pld.o: src/devil1pld.c
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$(CC) -c $^ $(CFLAGS)
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devil1tex.o: src/devil1tex.c
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$(CC) -c $^ $(CFLAGS)
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clean:
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rm *.o $(EX)
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50
include/devil1tex.h
Normal file
50
include/devil1tex.h
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@ -0,0 +1,50 @@
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#ifndef DEVIL1TEX_H
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#define DEVIL1TEX_H
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#include <stdint.h>
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#pragma pack(push, 1)
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// disable struct padding
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// to easily impose struct on plain data.
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struct TexturePack {
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char id[4];
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int32_t batchNumber;
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uint32_t firstBatchOffset; // <format=hex>
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uint32_t unknownA;
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};
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struct TextureBatchDescriptor{
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int32_t batchIdx;
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uint32_t hash; // <format=hex>
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uint32_t texNumber;
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uint32_t unknownA[8]; // <format=hex>
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uint32_t textureSize; // <format=hex>
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uint32_t unknownB[30];
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};
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struct Texture {
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// size of array is defined by descriptor
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// textureSize
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unsigned char *data;
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};
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struct TextureBatch {
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// quantity of textures are defined by descriptor
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// texNumber
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struct Texture *batch;
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};
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#pragma pack(pop)
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// re-enable stuct padding for whatever other reason.
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void gettph(struct TexturePack*, const char*);
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void printtph(struct TexturePack*);
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void gettbd(struct TextureBatchDescriptor*,
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struct TexturePack *tph,
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const char*,
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unsigned int);
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#endif
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54
src/devil1tex.c
Normal file
54
src/devil1tex.c
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@ -0,0 +1,54 @@
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#include "devil1tex.h"
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#include <stdio.h>
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#include <string.h>
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// get texture pack header
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void gettph (struct TexturePack *tp, const char *filedata) {
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// Assume the Texture Pack Header is already allocated memory.
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if (tp != NULL && filedata != NULL) {
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memcpy(tp, filedata, sizeof(struct TexturePack));
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}
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return;
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}
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void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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tp -> id[2],
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tp -> id[1],
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tp -> id[0]);
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printf("batch#: \t %i \n", tp -> batchNumber);
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printf("1st batch: \t %i \n", tp -> firstBatchOffset);
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printf("unknownA: \t %i\n", tp -> unknownA);
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}
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return;
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}
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// get texture pack descriptors
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void gettbd (struct TextureBatchDescriptor *tbd,
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struct TexturePack* tph,
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const char *filedata,
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unsigned int filesize) {
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if (tbd == NULL || tph == NULL || filedata == NULL) {
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// any of these being null will cause segmentation fault.
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return;
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}
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// do some checks regarding the header
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if (tph -> firstBatchOffset >= filesize ||
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tph -> firstBatchOffset <= 0) {
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return;
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}
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unsigned int index = tph -> firstBatchOffset;
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// Batch Descriptors are structured one after another.
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// therefore the next one is at
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// current index + sizeof(TextureBatchDescriptor)
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unsigned int i = 0;
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do {
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index += (sizeof(struct TextureBatchDescriptor) * i);
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printf("batch descriptor start: %x\n", index);
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tbd = (struct TextureBatchDescriptor*)(filedata + index);
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// <do something with the batch descriptor found>
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} while(i < (tph -> batchNumber));
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return;
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}
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19
test/main.c
19
test/main.c
@ -1,9 +1,11 @@
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#include "devil1pld.h"
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "devil1pld.h"
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#include "devil1tex.h"
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bool writedata(const char *basename,
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unsigned int id,
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const char *data,
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@ -88,11 +90,24 @@ bool unpackpld (const char *filedata,
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return status;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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unpackpld(buffer, bufsize, f);
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// unpackpld(buffer, bufsize, f);
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struct TexturePack *tp = (struct TexturePack*)malloc
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(sizeof(struct TexturePack));
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printf("%d %d %d %d \n", buffer[0],
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buffer[1],
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buffer[2],
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buffer[3]);
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gettph(tp, buffer);
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printf("%x %x \n", buffer + 0, tp -> id[0]);
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printtph(tp);
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free(tp);
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free(buffer);
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return 0;
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}
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