mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
Merge branch 'a/geometry'
Geometry internals complete, interfaces likely to change
This commit is contained in:
commit
7964563396
5
Makefile
5
Makefile
@ -4,7 +4,7 @@ CFLAGS= -I"include"
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all: main
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main: devil1pld.o devil1tex.o
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main: devil1pld.o devil1tex.o src/devil1geo.o
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$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
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devil1pld.o: src/devil1pld.c
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@ -13,5 +13,8 @@ devil1pld.o: src/devil1pld.c
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devil1tex.o: src/devil1tex.c
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$(CC) -c $^ $(CFLAGS)
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devil1geo.o: src/devil1geo.c
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$(CC) -c $^ $(CFLAGS)
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clean:
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rm *.o $(EX)
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@ -2,7 +2,10 @@
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#ifndef DEVIL1GEO_H
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#define DEVIL1GEO_H
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#include <stdint.h>
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#pragma pack(1)
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#include <stdbool.h>
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#pragma pack(push, 1)
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struct Header {
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unsigned char numMesh;
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unsigned char unknownNumberB;
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@ -12,7 +15,7 @@ struct Header {
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uint64_t unknownOffset;
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};
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struct MeshHeaders {
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struct MeshHeader {
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int16_t numBatch;
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int16_t numVertex;
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uint32_t u; // <format=hex>
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@ -20,11 +23,7 @@ struct MeshHeaders {
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uint64_t flags;
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}; // put these in an array of size: [header.numMesh]
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struct Positions {
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float x, y, z;
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};
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struct Normals {
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struct Coordinate {
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float x, y, z;
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};
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@ -40,9 +39,7 @@ struct BoneWeights {
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uint16_t weights; // <format=hex>
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};
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// This is where most of the parsing will be.
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// this struct is in-order of what the file format will have.
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struct Batch {
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struct BatchData {
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int16_t numVertex;
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int16_t uB;
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uint32_t padding; // <format=hex>
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@ -52,18 +49,43 @@ struct Batch {
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uint64_t offsetBoneIndexes; // <format=hex>
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uint64_t offsetBoneWeights; // <format=hex>
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uint64_t offsets[1]; // <format=hex>
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int64_t pos; // set while parsing batch from ftell();
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// following structs should in an array of size numVertex
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struct Positions *p;
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struct Normals *n;
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};
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struct VertexData {
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// following structs should in an array of size 'numVertex'
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struct Coordinate *positions;
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struct Coordinate *normals;
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struct UVs *u;
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struct BoneIndexes *bi;
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struct BoneWeights *bw;
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};
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struct Mesh {
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struct Batch b;
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struct Batch {
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struct BatchData *bd; // pointer to region in file data
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struct VertexData vd; // collection of pointers to regions in file data
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};
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struct Mesh {
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// array of batches
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struct Batch *b;
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};
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#pragma pack(pop)
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void printgheader(struct Header*);
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void printmeshheader(struct MeshHeader*);
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void printmeshbatch(struct Batch*);
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void printcoordinate(struct Coordinate*, unsigned int);
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// ** = 'pass by reference' of a pointer to struct
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bool getmeshheader(struct MeshHeader**, unsigned int i, const char * const);
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bool getmeshbatch(struct Batch*, unsigned int offset, const char * const);
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bool getmesh(struct Mesh*, unsigned int i, const char* filename);
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#endif
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115
src/devil1geo.c
Normal file
115
src/devil1geo.c
Normal file
@ -0,0 +1,115 @@
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#include "devil1geo.h"
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#include <stdio.h>
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void printgheader(struct Header *gh) {
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if (gh != NULL) {
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printf("pointer %x\n", gh);
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printf("number of meshes %x\n", gh -> numMesh);
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printf("unknown number B %x\n", gh -> unknownNumberB);
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printf("unknown number C %x\n", gh -> unknownNumberC);
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printf("unknown number D %x\n", gh -> unknownNumberD);
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printf("padding %x\n", gh -> padding);
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printf("unknown offset %x\n", gh -> unknownOffset);
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}
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}
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void printmeshheader(struct MeshHeader *mh) {
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if (mh == NULL) {
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return;
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}
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printf("number of batches %x\n", mh -> numBatch);
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printf("number of vertices %x\n", mh -> numVertex);
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printf("unknown %x\n", mh -> u);
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printf("batch offset %x\n", mh -> offsetBatches);
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printf("flags %x\n\n", mh -> flags);
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}
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void printmeshbatch(struct Batch *b) {
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if (b == NULL) {
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return;
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}
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struct BatchData *bd = b -> bd;
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printf("number of vertices %x\n", bd -> numVertex);
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printf("unknown byte %x\n", bd -> uB);
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printf("padding %x\n", bd -> padding);
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printf("offsetPositions %x\n", bd -> offsetPositions);
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printf("offsetNormals %x\n", bd -> offsetNormals);
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printf("offsetUVs %x\n", bd -> offsetUVs);
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printf("offsetBoneIndexes %x\n", bd -> offsetBoneIndexes);
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printf("offsetBoneWeights %x\n", bd -> offsetBoneWeights);
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printf("offsets %x\n\n", bd -> offsets[0]);
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printcoordinate(b -> vd.positions, 3);
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}
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void printcoordinate(struct Coordinate *p, unsigned int count) {
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if (p == NULL) {
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return;
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}
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unsigned int i;
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for (i = 0; i < count; i++) {
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printf("(%f, %f, %f)\n", (p[i]).x, (p[i]).y, (p[i]).z);
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}
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}
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bool getmeshheader(struct MeshHeader **hs,
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unsigned int i,
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const char * const filedata) {
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bool done = false;
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if (hs == NULL || filedata == NULL) {
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return done;
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}
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struct Header *h = (struct Header*)filedata;
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if (h -> numMesh < i) {
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return done;
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}
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unsigned int pos = sizeof(struct MeshHeader) * i + sizeof(struct Header);
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(*hs) = (struct MeshHeader*)(filedata + pos);
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done = true;
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return done;
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}
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bool getmeshbatch(struct Batch *b,
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unsigned int offset,
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const char * const filedata) {
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bool done = false;
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if (b == NULL || filedata == NULL) {
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return done;
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}
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struct BatchData *d1 = NULL;
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struct VertexData d2;
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d1 = (struct BatchData*) (filedata + offset);
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d2.positions = (struct Coordinate*) (filedata + (d1 -> offsetPositions));
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d2.normals = (struct Coordinate*) (filedata + (d1 -> offsetNormals));
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d2.u = (struct UVs*) (filedata + (d1 -> offsetUVs));
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d2.bi = (struct BoneIndexes*)(filedata + (d1 -> offsetBoneIndexes));
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d2.bw = (struct BoneWeights*)(filedata + (d1 -> offsetBoneWeights));
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b -> bd = d1;
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b -> vd = d2;
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done = true;
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return done;
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}
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// assume client has allocated memory for mesh
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bool getmesh(struct Mesh *m,
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unsigned int i,
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const char * const filedata) {
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bool done = false;
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if (m == NULL || filedata == NULL || m -> b == NULL) {
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return done;
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}
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struct MeshHeader *mh = NULL;
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bool ok = getmeshheader(&mh, i, filedata);
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if (ok) {
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unsigned int j;
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struct Batch b;
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for (j = 0; j < mh -> numBatch; j++) {
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unsigned int offset = mh->offsetBatches + j * sizeof(struct BatchData);
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getmeshbatch(&b, offset, filedata);
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printmeshbatch(&b);
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m -> b[j] = b;
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}
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done = true;
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}
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return done;
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}
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27
test/main.c
27
test/main.c
@ -5,6 +5,7 @@
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#include "devil1pld.h"
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#include "devil1tex.h"
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#include "devil1geo.h"
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#define TYPE_ID_LENGTH 4
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@ -116,13 +117,37 @@ void exporttextures(const char *filedata,
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return;
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}
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void extractmeshes(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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return;
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}
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struct Header *h = (struct Header*)filedata;
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struct MeshHeader *mh = NULL;
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struct Mesh m;
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m.b = NULL;
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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getmeshheader(&mh, i, filedata);
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m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
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if (m.b != NULL) {
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getmesh(&m, i, filedata);
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// do something with mesh e.g write to file.
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free(m.b);
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}
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} // end for
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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unpackpld(buffer, bufsize, f);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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