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https://notabug.org/scuti/lib3ddevil1
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Merge branch 'feature/documentation' of scuti/lib3ddevil1 into master
This commit is contained in:
commit
a5f91d155f
132
docs/doc-geo.txt
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132
docs/doc-geo.txt
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devil1geo.h / devil1geo.c
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Handles files containing geometry.
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Functions
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All functions are static but exposed by a function pointer in a constant
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struct called DEVIL1GEO. For example, clients call functions using
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DEVIL1GEO.printheader(...);
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void printheader(struct Header*);
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Show attributes and values of a Header for the package.
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input: pointer to Header, pass by reference of a struct.
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Can not be NULL.
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void printmeshheader(struct MeshHeader*);
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Show attributes and values of a MeshHeader.
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input: pointer to MeshHeader, pass by reference of a struct.
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Can not be NULL.
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void printbatch(struct Batch*);
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Show attribute and values of a Batch and three sample position
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coordinates.
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input: pointer to Batch, pass by reference of a struct.
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Can not be NULL.
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void printcoordinate(struct Coordinate*, unsigned int);
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Show a specified quantity of Coordinates.
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input:
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pointer to array of Coordinates.
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Can not be NULL.
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unsigned int, for quantity of coordinates to be printed.
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bool getmeshheader(struct MeshHeader**,
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unsigned int,
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const char * const);
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Retrives the i-th MeshHeader in a buffer.
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input:
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Pointer of a pointer to MeshHeader.
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Pass by reference of a pointer to the function.
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The pointer of MeshHeader can be NULL and will be set to point to
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a region in the buffer.
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unsigned int, the i-th instance of MeshHeader in the buffer.
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const char*, the buffer containing the whole mesh package.
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output:
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true on success.
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false when failing checks against segmentation faults.
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If parameter 'struct MeshHeader**' is NULL.
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If parameter 'const char*' is NULL.
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bool getbatch(struct Batch*,
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unsigned int offset,
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const char * const);
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Retrives the i-th Batch in a buffer.
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input:
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Pointer to a Batch.
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Pass by reference of a struct to the function.
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Can not be NULL.
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unsigned int, the i-th instance of Batch in the buffer.
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const char*, the buffer containing the whole mesh package.
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output:
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true on success.
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false when failing checks against segmentation faults.
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If parameter 'struct Batch*' is NULL.
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If parameter 'const char*' is NULL.
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bool getmesh(struct Mesh*,
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unsigned int,
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const char*,
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unsigned int);
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Retrives the i-th Mesh in a buffer.
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input:
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Pointer to mesh.
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Pass by reference of a struct to the function.
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unsigned int, the i-th instance of Mesh in the buffer.
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const char*, the buffer containing the whole mesh package.
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output:
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true on success.
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false when failing checks against segmentation faults.
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If parameter 'struct Mesh*' is NULL.
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If attribute 'b' of parameter 'struct Mesh' is NULL.
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if parameter 'const char*' is NULL.
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When file size is detected to be too small for a given i-th
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Mesh.
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Example logic to interact with all meshes:
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{
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// After the file has been read in.
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// Need to know how many meshes are in the file.
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struct Header *h = (struct Header*)filedata;
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// Need to know about a specific mesh (how many batches).
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struct MeshHeader *mh = NULL;
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// Need to hold information about mesh.
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struct Mesh m;
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// As a precaution - empty for now.
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m.b = NULL;
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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DEVIL1GEO.getmeshheader(&mh, i, filedata);
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// Allocate space to hold batch data.
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m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
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if (m.b != NULL) {
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DEVIL1GEO.getmesh(&m, i, filedata, filesize);
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// Do whatever you want with the mesh.
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free(m.b);
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}
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}
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23
docs/doc-overview.txt
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23
docs/doc-overview.txt
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lib3ddevil1
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A C library for handling Devil May Cry 1 HD Collection PC file formats.
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These formats are little endian.
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Design/Restrictions
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Library functions do not:
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- allocate memory on the heap
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- operate on files
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- convert endianness
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Pseudo-Namespaces
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Library functions are callable through a struct of function pointers.
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For example:
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// Print header of a .pld file.
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DEVIL1PLD.printheader(...);
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// Print header of a texture pack.
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DEVIL1TEX.printheader(...);
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// Print header of a mesh pack.
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DEVIL1GEO.printheader(...);
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56
docs/doc-pld.txt
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56
docs/doc-pld.txt
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devil1pld.h / devil1pld.c
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Handles .pld files.
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File Format
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PLDs are simple packages of different files, and do not contain a table
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of contents. The header consists only of the number of files packaged
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and the offsets from the beginning of the .pld that marks the starting
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location of the file.
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Functions
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All functions are static but exposed by a function pointer in a constant
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struct called DEVIL1PLD. For example, clients call functions using
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DEVIL1PLD.getheader(..., ...);
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bool getheader(struct PldHeader*, const char*);
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Places file header into the struct pointed at by the first parameter
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from the information given in by the second parameter.
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inputs: pointer to a struct, pointer to file data
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Neither parameter should be NULL.
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output: true or false, whether or not operation succeeds or fails.
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Will return false if one or both of the parameters are NULL
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pointers.
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Will return false if the attribute numOffset is less than 0-
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i.e file is not valid.
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int sizeofsector(struct PldHeader*, unsigned int i, unsigned int max);
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Returns the size of the i-th file packed in the pld.
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inputs: pointer to a struct, i-th element in pld, file size
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output: (-1), [0, maximum value of int)
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-1 indicates an invalid input.
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void printheader(struct PldHeader*);
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Shows contents of a PLD header in standard output.
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inputs: pointer of a struct
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Example logic to iterate through a .pld
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{
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...
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// Get information about the file
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struct PldHeader h;
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DEVIL1PLD.getheader(&h, data);
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unsigned int i;
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for (i = 0; i < h.numOffset; i++) {
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const char *currentfile = filedata + h.offset[i];
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...
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}
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...
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}
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132
docs/doc-tex.txt
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132
docs/doc-tex.txt
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devil1tex.h / devil1tex.c
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Handles texture packages.
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File Format
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Texture packags can be identified with a string "\0 2 3 T" as a starting
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tag.
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Functions
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All functions are static but exposed by a function pointer in a constant
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struct called DEVIL1TEX. For example, clients call functions using
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DEVIL1TEX.printheader(...);
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void printheader(struct TexturePack*);
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Prints the attributes and values of a header to standard output.
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input: pointer to a TexturePack struct.
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void printbatchdesc(struct TextureBatchDescriptor*);
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Prints the attributes and values if a TextureBatchDescriptor to
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standard output.
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bool getbatchdesc(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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Retrieves the i-th TextureBatchDescriptor from a buffer.
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input:
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Pointer to a pointer of TextureBatchDescriptor.
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This is pass by reference of a pointer to the function.
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The pointer to TextureBatchDescriptor can be NULL and will be
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set to point to a region in the const char*.
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unsigned int, the i-th instance of a TextureBatchDescriptor in
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the const char*.
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const char*, the buffer containing the whole texture pack file.
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unsigned int, the size of the buffer.
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output:
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true when successfully retrieving a pointer to
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TextureBatchDescriptor.
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false when unsuccesful in retrieving a pointer to
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TextureBatchDescriptor; failed checks against segmentation
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faults.
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When const char* (buffer) is NULL.
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When the location of the TextureBatchDescriptor will exceed
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the size of a buffer.
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bool getbatch(struct TextureBatch**,
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unsigned int,
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const char*
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unsigned int);
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Retrieves i-th instance of a TextureBatch from a buffer.
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input:
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Pointer to a pointer of TextureBatch.
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This is pass by reference of a pointer to the function.
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The pointer to a TextureBatch can be NULL and will be set to
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point to a region in the const char*.
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unsigned int, the i-th instance of a TextureBatch in the
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const char*.
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const char*, the buffer containing the whole texture pack file.
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unsigned int, the size of the buffer.
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output:
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true on success.
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false when failing checks against segmentation faults.
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When const char* is NULL.
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When the location of the Texture Batch will exceed the size
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of the buffer.
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bool gettextures(struct Texture*,
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unsigned int,
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const char*,
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unsigned int);
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Retrieves textures of the i-th batch from a buffer.
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input:
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Pointer to Texture. This can be an array of Textures.
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This parameter can not be NULL.
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unsigned int, the i-th instance the TextureBatch containing
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the files.
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const char*, the buffer containing the whole texture pack file.
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unsigned int, size of the buffer.
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output:
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true on success.
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false when failing checks against segmentation faults.
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Example logic to interact with all textures:
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{
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// After reading the file in...
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// Need to know how many batches are in the package.
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struct TexturePack *p = (struct TexturePack*)filedata;
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// Need to know about each batch in the package.
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struct TextureBatchDescriptor *d = NULL;
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struct Texture *t = NULL;
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unsigned int i;
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for (i = 0; i < p -> batchNumber; i++) {
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DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize);
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// Batch descriptor tells how many textures are in the batch.
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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DEVIL1TEX.gettextures(t, i, filedata, filesize);
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// There are now textures in 't'.
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for (j = 0; j < d -> texNumber; j++) {
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// Do whatever you want with however many textures there are.
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}
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free(t);
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}
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}
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Reference in New Issue
Block a user