mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
Merge branch 'master' of https://git.teknik.io/scuti/lib3ddevil1 into h/pldnoheap
This commit is contained in:
commit
c9e4e99f1a
5
Makefile
5
Makefile
@ -4,11 +4,14 @@ CFLAGS= -I"include"
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all: main
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main: devil1pld.o
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main: devil1pld.o devil1tex.o
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$(CC) $^ test/main.c $(CFLAGS) -o $(EX)
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devil1pld.o: src/devil1pld.c
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$(CC) -c $^ $(CFLAGS)
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devil1tex.o: src/devil1tex.c
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$(CC) -c $^ $(CFLAGS)
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clean:
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rm *.o $(EX)
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71
include/devil1tex.h
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71
include/devil1tex.h
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@ -0,0 +1,71 @@
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#ifndef DEVIL1TEX_H
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#define DEVIL1TEX_H
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#include <stdint.h>
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#include <stdbool.h>
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// disable struct padding
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// to easily impose struct on plain data.
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#pragma pack(push, 1)
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struct TexturePack {
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char id[4];
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int32_t batchNumber;
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uint32_t firstBatchOffset; // <format=hex>
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uint32_t unknownA;
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};
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struct TextureBatchDescriptor{
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int32_t batchIdx;
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uint32_t hash; // <format=hex>
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uint32_t texNumber;
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uint32_t unknownA[8]; // <format=hex>
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uint32_t textureSize; // <format=hex>
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uint32_t unknownB[30];
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};
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struct Texture {
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// size of array is defined by descriptor
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// textureSize
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unsigned char *data;
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};
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struct TextureBatch {
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// quantity of textures are defined by descriptor
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// texNumber
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struct Texture *batch;
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};
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#pragma pack(pop)
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// -------------------------------------------------------+
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// Functions
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// -------------------------------------------------------+
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// Print Texture Pack Header.
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void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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// ** = 'pass by reference' of a pointer to struct
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bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// Get Texture Batch.
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// ** = 'pass by reference' of a pointer to struct
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bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// Unpack Texture Batch
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bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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#endif
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93
src/devil1tex.c
Normal file
93
src/devil1tex.c
Normal file
@ -0,0 +1,93 @@
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#include "devil1tex.h"
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#include <stdio.h>
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#include <stdbool.h>
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void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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tp -> id[2],
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tp -> id[1],
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tp -> id[0]);
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printf("batch#: \t %i \n", tp -> batchNumber);
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printf("1st batch: \t %i \n", tp -> firstBatchOffset);
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printf("unknownA: \t %i\n", tp -> unknownA);
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}
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return;
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}
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void printtbd(struct TextureBatchDescriptor *bd) {
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if (bd != NULL) {
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printf("batch index: \t %i \n", bd -> batchIdx);
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printf("hash: \t %u \n", bd -> hash);
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printf("textures: \t %i\n", bd -> texNumber);
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}
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}
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bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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// starts after the pack header.
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bool done = false;
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unsigned int offset = sizeof(struct TexturePack);
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offset += sizeof(struct TextureBatchDescriptor) * i;
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if (filedata != NULL) {
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*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
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done = true;
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}
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return done;
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}
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bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *p = NULL;
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if (filedata == NULL) { // no data to get batch from.
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return false;
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}
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p = (struct TexturePack*)filedata;
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if (i > p -> batchNumber) { // no such batch in texture pack
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return false;
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}
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if (i == 0) {
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*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
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return true;
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}
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struct TextureBatchDescriptor *d = NULL;
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// find how large are previous batches in total
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// in order to jump to specified texture batch
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unsigned int pastbatchsize = p -> firstBatchOffset;
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unsigned int j;
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for (j = 0; j < i; j++) {
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gettexdescriptor(&d, j, filedata, filesize);
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pastbatchsize += (d -> textureSize * d -> texNumber);
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}
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*batch = (struct TextureBatch*)(filedata + pastbatchsize);
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return true;
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}
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bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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const char *filedata,
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const unsigned int filesize) {
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if (filedata == NULL) {
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return false;
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}
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struct TextureBatch *b = NULL;
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struct TextureBatchDescriptor *d = NULL;
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gettexbatch(&b, i, filedata, filesize);
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gettexdescriptor(&d, i, filedata, filesize);
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// first texture is at the start of the batch
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// second texture is right after.
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unsigned int j;
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for (j = 0; j < d -> texNumber; j++) {
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t[j].data = (unsigned char*)b + (d -> textureSize * j);
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}
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return true;
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}
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55
test/main.c
55
test/main.c
@ -1,9 +1,11 @@
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#include "devil1pld.h"
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "devil1pld.h"
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#include "devil1tex.h"
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bool writedata(const char *basename,
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unsigned int id,
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const char *data,
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@ -98,11 +100,60 @@ bool unpackpld(const char *filedata,
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}
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}
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void write(const char *filename,
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const char* t,
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unsigned int size) {
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if (filename == NULL) {
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return;
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}
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unsigned int written = 0;
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FILE *out = fopen(filename, "wb");
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if (out != NULL) {
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written = fwrite(t, sizeof(unsigned char), size, out);
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fclose(out);
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if (written == 0) {
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perror("texture write error");
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}
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}
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}
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filename == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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gettexdescriptor(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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unpacktexbatch(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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unpackpld(buffer, bufsize, f);
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// unpackpld(buffer, bufsize, f);
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exporttextures(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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