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https://notabug.org/scuti/lib3ddevil1
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Addressed warnings for texture module
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@ -39,16 +39,27 @@ struct TextureBatch {
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#pragma pack(pop)
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typedef struct {
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// input: pointer to struct
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void (* const printheader) (struct TexturePack*);
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// input: pointer to struct
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void (* const printbatchdesc)(struct TextureBatchDescriptor*);
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// input: pointer of pointer to struct, order, file data, file size
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// ** = 'pass by reference' of a pointer to struct
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bool (* const getbatchdesc) (struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// input: pointer of pointer to struct, order, file data, file size
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// ** = 'pass by reference' of a pointer to struct
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bool (* const getbatch) (struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// input: pointer to struct, order, file data, file size
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bool (* const gettextures) (struct Texture*,
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unsigned int,
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const char*,
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@ -56,34 +67,4 @@ typedef struct {
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} fn_devil1tex;
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extern fn_devil1tex const DEVIL1TEX;
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// -------------------------------------------------------+
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// Functions
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// -------------------------------------------------------+
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// Print Texture Pack Header.
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static void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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static void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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// ** = 'pass by reference' of a pointer to struct
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static bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// Get Texture Batch.
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// ** = 'pass by reference' of a pointer to struct
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static bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// Unpack Texture Batch
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static bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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#endif
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@ -2,6 +2,32 @@
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#include <stdio.h>
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#include <stdbool.h>
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// Print Texture Pack Header.
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static void printtph(struct TexturePack*);
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// Print Texture Batch Descriptor.
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static void printtbd(struct TextureBatchDescriptor*);
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// Get Texture Batch Descriptor.
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static bool gettexdescriptor(struct TextureBatchDescriptor**,
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unsigned int,
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const char *,
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unsigned int);
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// Get Texture Batch.
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static bool gettexbatch(struct TextureBatch**,
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unsigned int,
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const char*,
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unsigned int);
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// Unpack Texture Batch
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static bool unpacktexbatch(struct Texture*,
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unsigned int,
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const char*,
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const unsigned int);
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fn_devil1tex const DEVIL1TEX = {printtph,
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printtbd,
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gettexdescriptor,
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