mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
154 lines
4.1 KiB
C
154 lines
4.1 KiB
C
#include <stdbool.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "devil1pld.h"
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#include "devil1tex.h"
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#include "devil1geo.h"
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#define TYPE_ID_LENGTH 4
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char *loadfile(const char *fname, unsigned int *s) {
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FILE *f = fopen(fname, "rb");
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unsigned int size = 0; // number of elements to buffer;
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unsigned int rcnt = 0; // number of char's read by fread(...)
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if (f == NULL) {
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perror("Error 1: ");
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return NULL;
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}
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// this method of determining file size works up to 2 GB.
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fseek(f, 0, SEEK_END);
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size = ftell(f);
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rewind(f);
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char *buf = (char*)malloc(sizeof(char) * size);
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if (buf == NULL) {
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perror("Error 2: ");
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free(buf);
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return NULL;
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}
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rcnt = fread(buf, sizeof(char), size, f);
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if (rcnt < size) {
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perror("Error 3: ");
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free(buf);
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return NULL;
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}
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fclose(f);
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*s = rcnt;
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return buf;
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}
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void write(const char *filename,
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const char* t,
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unsigned int size) {
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if (filename == NULL) {
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return;
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}
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unsigned int written = 0;
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FILE *out = fopen(filename, "wb");
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if (out != NULL) {
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written = fwrite(t, sizeof(unsigned char), size, out);
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fclose(out);
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if (written == 0) {
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perror("texture write error");
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}
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}
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}
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bool unpackpld(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0 || filename == NULL) {
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return false;
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}
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struct PldHeader h;
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DEVIL1PLD.getheader(&h, filedata);
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char *fn = NULL;
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fn = (char*)malloc(strlen(filename) + 3 + 4);
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int size = 0;
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unsigned int i = 0;
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char textureid[TYPE_ID_LENGTH] = {'\0', '2', '3', 'T'};
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for (i = 0; i < h.numOffset; i++) {
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const char * currentfile = filedata + h.offsets[i];
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size = DEVIL1PLD.sizeofsector(&h, i, filesize);
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if (strncmp( currentfile, textureid, TYPE_ID_LENGTH ) == 0)
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sprintf(fn, "%s_%d.txp", filename, i);
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else
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sprintf(fn, "%s_%d", filename, i);
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write(fn, currentfile, size);
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}
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free(fn);
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return true;
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}
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void exporttextures(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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struct TexturePack *p = NULL;
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struct Texture *t = NULL;
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struct TextureBatchDescriptor *d = NULL;
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char * fmt = NULL;
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if (filedata == NULL || filesize == 0) {
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return;
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}
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p = (struct TexturePack*)filedata;
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fmt = (char*)malloc(strlen(filename) + 3 + 4);
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unsigned int i;
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unsigned int j;
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unsigned int id = 0;
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for (i = 0; i < p -> batchNumber; i++) {
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gettexdescriptor(&d, i, filedata, filesize);
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t = (struct Texture*)
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malloc(sizeof(struct Texture) * (d -> texNumber));
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unpacktexbatch(t, i, filedata, filesize);
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for (j = 0; j < d -> texNumber; j++) {
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sprintf(fmt, "%s_%d.dds", filename, id);
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write(fmt, t[j].data, d -> textureSize);
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id++;
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}
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free(t);
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}
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free(fmt);
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return;
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}
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void extractmeshes(const char *filedata,
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unsigned int filesize,
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const char *filename) {
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if (filedata == NULL || filesize <= 0) {
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return;
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}
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struct Header *h = (struct Header*)filedata;
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struct MeshHeader *mh = NULL;
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struct Mesh m;
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m.b = NULL;
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unsigned int i;
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for (i = 0; i < h -> numMesh; i++) {
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getmeshheader(&mh, i, filedata);
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m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch));
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if (m.b != NULL) {
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getmesh(&m, i, filedata);
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// do something with mesh e.g write to file.
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free(m.b);
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}
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} // end for
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// exporttextures(buffer, bufsize, f);
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extractmeshes(buffer, bufsize, f);
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free(buffer);
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return 0;
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}
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