mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
100 lines
3.2 KiB
C
100 lines
3.2 KiB
C
#include "devil1tex.h"
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#include <stdio.h>
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#include <stdbool.h>
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fn_devil1tex const DEVIL1TEX = {printtph,
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printtbd,
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gettexdescriptor,
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gettexbatch,
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unpacktexbatch};
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static void printtph (struct TexturePack *tp) {
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if (tp != NULL) {
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printf("id: \t %c %c %c %c \n", tp -> id[3],
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tp -> id[2],
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tp -> id[1],
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tp -> id[0]);
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printf("batch#: \t %i \n", tp -> batchNumber);
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printf("1st batch: \t %i \n", tp -> firstBatchOffset);
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printf("unknownA: \t %i\n", tp -> unknownA);
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}
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return;
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}
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static void printtbd(struct TextureBatchDescriptor *bd) {
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if (bd != NULL) {
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printf("batch index: \t %i \n", bd -> batchIdx);
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printf("hash: \t %u \n", bd -> hash);
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printf("textures: \t %i\n", bd -> texNumber);
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}
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}
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static bool gettexdescriptor(struct TextureBatchDescriptor **descriptor,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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// starts after the pack header.
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bool done = false;
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unsigned int offset = sizeof(struct TexturePack);
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offset += sizeof(struct TextureBatchDescriptor) * i;
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if (filedata != NULL && offset <= filesize) {
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*descriptor = (struct TextureBatchDescriptor*)(filedata + offset);
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done = true;
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}
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return done;
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}
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static bool gettexbatch(struct TextureBatch **batch,
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unsigned int i,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *p = NULL;
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if (filedata == NULL) { // no data to get batch from.
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return false;
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}
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p = (struct TexturePack*)filedata;
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if (i > p -> batchNumber) { // no such batch in texture pack
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return false;
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}
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if (i == 0) {
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*batch = (struct TextureBatch*)(filedata + (p -> firstBatchOffset));
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return true;
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}
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struct TextureBatchDescriptor *d = NULL;
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// find how large are previous batches in total
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// in order to jump to specified texture batch
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unsigned int pastbatchsize = p -> firstBatchOffset;
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unsigned int j;
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for (j = 0; j < i; j++) {
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gettexdescriptor(&d, j, filedata, filesize);
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pastbatchsize += (d -> textureSize * d -> texNumber);
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}
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*batch = (struct TextureBatch*)(filedata + pastbatchsize);
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return true;
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}
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static bool unpacktexbatch(struct Texture *t,
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unsigned int i,
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const char *filedata,
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const unsigned int filesize) {
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if (filedata == NULL) {
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return false;
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}
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struct TextureBatch *b = NULL;
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struct TextureBatchDescriptor *d = NULL;
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gettexbatch(&b, i, filedata, filesize);
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gettexdescriptor(&d, i, filedata, filesize);
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// first texture is at the start of the batch
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// second texture is right after.
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unsigned int j;
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for (j = 0; j < d -> texNumber; j++) {
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t[j].data = (unsigned char*)b + (d -> textureSize * j);
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}
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return true;
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}
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