mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-26 00:38:55 +05:30
259 lines
8.8 KiB
Python
Executable File
259 lines
8.8 KiB
Python
Executable File
#!/usr/bin/python3
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import ctypes
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#--------------------------------------+
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# Devil 1: PLD
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#--------------------------------------+
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class PldHeader(ctypes.Structure):
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_fields_ = [
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("numOffset", ctypes.c_int),
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("offsets", ctypes.POINTER(ctypes.c_int))
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]
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class Devil1PLD_FN(ctypes.Structure):
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_fields_ = [
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("getheader" , ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(PldHeader),
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ctypes.c_char_p)),
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("sizeofsector", ctypes.CFUNCTYPE(
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ctypes.c_int,
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ctypes.POINTER(PldHeader),
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ctypes.c_int)),
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("printheader" , ctypes.CFUNCTYPE(None,
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ctypes.POINTER(PldHeader)))
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]
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#--------------------------------------+
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# Devil 1: TEX
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#--------------------------------------+
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class TexturePack(ctypes.Structure):
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_fields_ = [
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("id", ctypes.c_char * 4), # fixed length 4, reverse order
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("batchNumber", ctypes.c_int),
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("firstBatchOffset", ctypes.c_int),
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("unknownA", ctypes.c_int)
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]
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class TextureBatchDescriptor(ctypes.Structure):
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_fields_ = [
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("batchIdx", ctypes.c_int),
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("hash", ctypes.c_int),
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("texNumber", ctypes.c_int),
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("unknownA", ctypes.c_int * 8),
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("textureSize", ctypes.c_int),
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("unknownB", ctypes.c_int * 30)
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]
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class Texture(ctypes.Structure):
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_fields_ = [
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("data", ctypes.c_ubyte)
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]
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class TextureBatch(ctypes.Structure):
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_fields_ = [
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("batch", ctypes.POINTER(Texture))
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]
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class Devil1TEX_FN(ctypes.Structure):
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_fields_ = [
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("printheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(TexturePack))),
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("printbatchdesc", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(TextureBatchDescriptor))),
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("getheader", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(ctypes.POINTER(TexturePack)),
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ctypes.c_char_p)),
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("getbatchdesc", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(TextureBatchDescriptor),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint)),
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("getbatch", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(TextureBatch),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint)),
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("gettexture", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Texture),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint))
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]
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#--------------------------------------+
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# Devil 1: GEO
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#--------------------------------------+
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class Header(ctypes.Structure):
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_fields_ = [
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("numMesh", ctypes.c_ubyte),
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("unknownNumberB", ctypes.c_ubyte),
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("unknownNumberC", ctypes.c_ubyte),
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("unknownNumberD", ctypes.c_ubyte),
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("padding", ctypes.c_int),
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("unknownOffset", ctypes.c_ulonglong)
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]
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class MeshHeader(ctypes.Structure):
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_fields_ = [
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("numBatch", ctypes.c_short),
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("numVertex", ctypes.c_short),
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("u", ctypes.c_uint),
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("offsetBatches", ctypes.c_ulonglong),
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("flags", ctypes.c_ulonglong)
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]
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class Coordinate(ctypes.Structure):
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_fields_ = [
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("x", ctypes.c_float),
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("y", ctypes.c_float),
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("z", ctypes.c_float)
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]
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class UVs(ctypes.Structure):
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_fields_ = [
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("u", ctypes.c_short),
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("v", ctypes.c_short)
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]
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class BoneIndexes(ctypes.Structure):
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_fields_ = [
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("indexes", ctypes.c_ubyte * 4),
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]
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class BoneWeights(ctypes.Structure):
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_fields_ = [
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("weights", ctypes.c_short)
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]
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class BatchData(ctypes.Structure):
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_fields_ = [
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("numVertex", ctypes.c_short),
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("uB", ctypes.c_short),
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("padding", ctypes.c_uint),
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("offsetPositions", ctypes.c_ulonglong),
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("offsetNormals", ctypes.c_ulonglong),
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("offsetUVs", ctypes.c_ulonglong),
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("offsetBoneIndexes", ctypes.c_ulonglong),
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("offsetBoneWeights", ctypes.c_ulonglong),
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("offsets", ctypes.c_ulonglong)
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]
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class VertexData(ctypes.Structure):
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_fields_ = [
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("positions", ctypes.POINTER(Coordinate)),
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("normals", ctypes.POINTER(Coordinate)),
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("u", ctypes.POINTER(UVs)),
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("bi", ctypes.POINTER(BoneIndexes)),
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("bw", ctypes.POINTER(BoneWeights))
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]
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class Batch(ctypes.Structure):
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_fields_ = [
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("bd", ctypes.POINTER(BatchData)),
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("vd", VertexData)
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]
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class Mesh(ctypes.Structure):
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_fields_ = [
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("b", ctypes.POINTER(Batch))
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]
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class Devil1GEO_FN(ctypes.Structure):
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_fields_ = [
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("printheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Header))),
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("printmeshheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(MeshHeader))),
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("printbatch", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Batch))),
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("printcoordinate", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Coordinate))),
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("getheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(ctypes.POINTER(Header)),
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ctypes.c_char_p)),
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("getmeshheader", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(ctypes.POINTER(MeshHeader)),
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ctypes.c_uint,
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ctypes.c_char_p)),
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("getbatch", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Batch),
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ctypes.c_uint,
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ctypes.c_char_p)),
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("getmesh", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Mesh),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint))
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]
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#--------------------------------------+
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# Regular Python
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#--------------------------------------+
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if __name__ == "__main__":
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def pldtest(devil1pld, pldheader):
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with open("pl01.pld", "rb") as f:
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data = f.read()
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devil1pld.getheader(ctypes.byref(pldheader), data)
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devil1pld.printheader(ctypes.byref(pldheader))
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def textest(devil1tex, texheader):
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with open("pl01.pld_1.txp", "rb") as f:
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data = f.read()
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texheader = ctypes.cast(data, ctypes.POINTER(TexturePack))
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devil1tex.printheader(texheader)
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def geotest(devil1geo, geoheader):
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with open("pl00.pld_0", "rb") as f:
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data = f.read()
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# geoheader = ctypes.cast(data, ctypes.POINTER(Header))
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gh = ctypes.pointer(geoheader)
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devil1geo.getheader(ctypes.byref(gh), data)
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devil1geo.printheader(geoheader)
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meshheader = MeshHeader()
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mh = ctypes.pointer(meshheader)
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devil1geo.getmeshheader(ctypes.byref(mh), 1, data)
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devil1geo.printmeshheader(mh)
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def main():
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sharedlib='./lib3ddevil1.so'
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libc = ctypes.cdll.LoadLibrary(sharedlib)
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if (not libc):
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print("Couldn't load %s" % sharedlib)
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return 1
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print("OK")
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pldfn = Devil1PLD_FN.in_dll(libc, "DEVIL1PLD")
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pldh = PldHeader()
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pldtest(pldfn, pldh)
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texfn = Devil1TEX_FN.in_dll(libc, "DEVIL1TEX")
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texh = TexturePack()
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textest(texfn, texh)
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geofn = Devil1GEO_FN.in_dll(libc, "DEVIL1GEO")
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geoh = Header()
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geotest(geofn, geoh)
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#---------------------------------------+
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main()
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