mirror of
https://notabug.org/scuti/lib3ddevil1
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61 lines
1.4 KiB
C
61 lines
1.4 KiB
C
#ifndef DEVIL1TEX_H
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#define DEVIL1TEX_H
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#include <stdint.h>
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#pragma pack(push, 1)
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// disable struct padding
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// to easily impose struct on plain data.
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struct TexturePack {
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char id[4];
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int32_t batchNumber;
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uint32_t firstBatchOffset; // <format=hex>
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uint32_t unknownA;
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};
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struct TextureBatchDescriptor{
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int32_t batchIdx;
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uint32_t hash; // <format=hex>
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uint32_t texNumber;
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uint32_t unknownA[8]; // <format=hex>
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uint32_t textureSize; // <format=hex>
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uint32_t unknownB[30];
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};
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struct Texture {
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// size of array is defined by descriptor
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// textureSize
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unsigned char *data;
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};
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struct TextureBatch {
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// quantity of textures are defined by descriptor
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// texNumber
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struct Texture *batch;
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};
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#pragma pack(pop)
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// re-enable stuct padding for whatever other reason.
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void printtph(struct TexturePack*);
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void printtbd(struct TextureBatchDescriptor*);
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void gettbd(struct TextureBatchDescriptor**,
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const char*,
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unsigned int);
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unsigned int gettexturebatch(
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struct TextureBatch**,
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struct TextureBatchDescriptor**,
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const char*,
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unsigned int);
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void gettextures(unsigned int*,
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struct TexturePack*,
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struct TextureBatch**,
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struct TextureBatchDescriptor**);
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#endif
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