mirror of
https://notabug.org/scuti/lib3ddevil1
synced 2024-11-29 10:12:02 +05:30
511 lines
16 KiB
Python
Executable File
511 lines
16 KiB
Python
Executable File
#!/usr/bin/python3
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import ctypes, sys
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#--------------------------------------+
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# Devil 1: PLD Base
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#--------------------------------------+
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class PldHeader(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("numOffset", ctypes.c_int),
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("offsets", ctypes.POINTER(ctypes.c_int))
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]
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class Devil1PLD_FN(ctypes.Structure):
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_fields_ = [
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("getheader" , ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(PldHeader),
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ctypes.c_char_p)),
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("sizeofsector", ctypes.CFUNCTYPE(
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ctypes.c_int,
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ctypes.POINTER(PldHeader),
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ctypes.c_int)),
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("printheader" , ctypes.CFUNCTYPE(None,
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ctypes.POINTER(PldHeader)))
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]
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#--------------------------------------+
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# Devil 1: TEX Base
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#--------------------------------------+
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class TexturePack(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("id", ctypes.c_char * 4), # fixed length 4, reverse order
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("batchNumber", ctypes.c_int),
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("firstBatchOffset", ctypes.c_int),
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("unknownA", ctypes.c_int)
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]
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class TextureBatchDescriptor(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("batchIdx", ctypes.c_int),
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("hash", ctypes.c_int),
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("texNumber", ctypes.c_int),
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("unknownA", ctypes.c_int * 8),
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("textureSize", ctypes.c_int),
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("unknownB", ctypes.c_int * 30)
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]
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class Texture(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("data", ctypes.c_ubyte)
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]
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class TextureBatch(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("batch", ctypes.POINTER(Texture))
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]
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class Devil1TEX_FN(ctypes.Structure):
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_fields_ = [
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("printheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(TexturePack))),
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("printbatchdesc", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(TextureBatchDescriptor))),
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("getheader", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(
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ctypes.POINTER(TexturePack)),
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ctypes.c_char_p)),
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("getbatchdesc", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(
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ctypes.POINTER(TextureBatchDescriptor)),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint)),
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("getbatch", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(
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ctypes.POINTER(TextureBatch)),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint)),
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("gettextures", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Texture),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint))
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]
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#--------------------------------------+
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# Devil 1: GEO Base
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#--------------------------------------+
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class Header(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("numMesh", ctypes.c_ubyte),
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("unknownNumberB", ctypes.c_ubyte),
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("unknownNumberC", ctypes.c_ubyte),
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("unknownNumberD", ctypes.c_ubyte),
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("padding", ctypes.c_int),
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("unknownOffset", ctypes.c_ulonglong)
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]
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class MeshHeader(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("numBatch", ctypes.c_short),
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("numVertex", ctypes.c_short),
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("u", ctypes.c_uint),
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("offsetBatches", ctypes.c_ulonglong),
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("flags", ctypes.c_ulonglong)
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]
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class Coordinate(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("x", ctypes.c_float),
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("y", ctypes.c_float),
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("z", ctypes.c_float)
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]
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def __str__(self):
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return "(%s, %s, %s)" % (str(self.x), str(self.y), str(self.z))
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class UVs(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("u", ctypes.c_short),
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("v", ctypes.c_short)
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]
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def __str__(self):
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return "(%s, %s)" % (str(self.u), str(self.v))
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class BoneIndexes(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("indexes", ctypes.c_ubyte * 4),
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]
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class BoneWeights(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("weights", ctypes.c_short)
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]
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class BatchData(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("numVertex", ctypes.c_short),
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("uB", ctypes.c_short),
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("padding", ctypes.c_uint),
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("offsetPositions", ctypes.c_ulonglong),
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("offsetNormals", ctypes.c_ulonglong),
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("offsetUVs", ctypes.c_ulonglong),
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("offsetBoneIndexes", ctypes.c_ulonglong),
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("offsetBoneWeights", ctypes.c_ulonglong),
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("offsets", ctypes.c_ulonglong)
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]
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class VertexData(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("positions", ctypes.POINTER(Coordinate)),
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("normals", ctypes.POINTER(Coordinate)),
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("u", ctypes.POINTER(UVs)),
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("bi", ctypes.POINTER(BoneIndexes)),
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("bw", ctypes.POINTER(BoneWeights))
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]
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class Batch(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("bd", ctypes.POINTER(BatchData)),
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("vd", VertexData)
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]
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class Mesh(ctypes.Structure):
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_pack_ = 1
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_fields_ = [
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("b", ctypes.POINTER(Batch))
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]
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class Devil1GEO_FN(ctypes.Structure):
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_fields_ = [
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("printheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Header))),
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("printmeshheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(MeshHeader))),
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("printbatch", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Batch))),
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("printcoordinate", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(Coordinate))),
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("getheader", ctypes.CFUNCTYPE(
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None,
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ctypes.POINTER(ctypes.POINTER(Header)),
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ctypes.c_char_p)),
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("getmeshheader", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(ctypes.POINTER(MeshHeader)),
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ctypes.c_uint,
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ctypes.c_char_p)),
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("getbatch", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Batch),
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ctypes.c_uint,
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ctypes.c_char_p)),
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("getmesh", ctypes.CFUNCTYPE(
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ctypes.c_bool,
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ctypes.POINTER(Mesh),
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ctypes.c_uint,
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ctypes.c_char_p,
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ctypes.c_uint))
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]
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#--------------------------------------+
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# Python Objs
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#--------------------------------------+
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sharedlib = './lib3ddevil1.so'
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libc = ctypes.cdll.LoadLibrary(sharedlib)
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if not libc:
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print("Couldn't load %s" % sharedlib)
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sys.exit()
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del sys
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print("\nlib3ddevil1 loaded.")
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devil1pld = Devil1PLD_FN.in_dll(libc, "DEVIL1PLD")
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devil1tex = Devil1TEX_FN.in_dll(libc, "DEVIL1TEX")
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devil1geo = Devil1GEO_FN.in_dll(libc, "DEVIL1GEO")
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class PLDHeader:
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def __init__(self, filedata = None):
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# Store C Struct in order to call C functions
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self.cstruct = PldHeader()
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if filedata:
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devil1pld.getheader(ctypes.byref(self.cstruct), filedata)
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self.eof = len(filedata)
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def show(self):
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devil1pld.printheader(ctypes.byref(self.cstruct))
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return
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def getnumoffsets(self):
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return self.cstruct.numOffsets
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# return pythonic list of offsets
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def getoffsets(self):
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return self.cstruct.offsets[:self.cstruct.numOffset]
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def sizeofsector(self, i):
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ptr = ctypes.byref(self.cstruct)
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return devil1pld.sizeofsector(ptr, i, self.eof)
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class TEXturePack:
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def __init__(self, filedata):
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self.cstruct = ctypes.pointer(TexturePack())
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devil1tex.getheader(ctypes.byref(self.cstruct), filedata)
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return
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def show(self):
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devil1tex.printheader(self.cstruct)
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def getbatchno(self):
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return self.cstruct.contents.batchNumber
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def getfirstbatchoffset(self):
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return self.cstruct.contents.firstBatchOffset
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class TEXtureBatchDescriptor:
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def __init__(self, i, filedata):
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self.cstruct = ctypes.pointer(TextureBatchDescriptor())
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ptrofptr = ctypes.byref(self.cstruct)
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if filedata:
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devil1tex.getbatchdesc(ptrofptr, i, filedata, len(filedata))
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return
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def show(self):
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devil1tex.printbatchdesc(self.cstruct)
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def getbatchidx(self):
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return self.cstruct.contents.batchIdx
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def gethash(self):
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return self.cstruct.contents.hash
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def gettexno(self):
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return self.cstruct.contents.texNumber
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def gettexturesize(self):
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return self.cstruct.contents.textureSize
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# Needs testing / correction - gettextures will 'return by parameter'
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# a dynamic array of textures. Need to be able to access multiple Texture()
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class TEXtures:
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def __init__(self, i, count, filedata):
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self.cstruct = ctypes.byref(Texture())
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if filedata:
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devil1tex.gettextures(self.cstruct, i, filedata, len(filedata))
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return
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class GEOHeader:
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def __init__(self, filedata):
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self.cstruct = ctypes.pointer(Header())
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ptrofptr = ctypes.byref(self.cstruct)
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if filedata:
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devil1geo.getheader(ptrofptr, filedata)
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return
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def show(self):
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devil1geo.printheader(self.cstruct)
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pass
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class MEShHeader:
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def __init__(self, i, filedata):
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self.cstruct = ctypes.pointer(MeshHeader())
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ptrofptr = ctypes.byref(self.cstruct)
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if filedata:
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devil1geo.getmeshheader(ptrofptr, i, filedata)
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return
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pass
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def show(self):
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devil1geo.printmeshheader(self.cstruct)
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def getbatchno(self):
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return self.cstruct.contents.numBatch
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def getnumvertex(self):
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return self.cstruct.contents.numVertex
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def getunknown(self)
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return hex(self.cstruct.contents.u)
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def getoffsetbatches(self):
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return self.cstruct.contents.offsetBatches
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def getflags(self):
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return self.cstruct.contents.flags
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class MEsh:
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def __init__(self, i, filedata):
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self.cstruct = Mesh()
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if filedata:
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mh = MEShHeader(i, filedata)
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# allocate memory for the size of batch * number of batches
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memsize = ctypes.sizeof(Batch) * mh.getbatchno()
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self.cstruct.b = ctypes.cast(
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ctypes.create_string_buffer(memsize),
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ctypes.POINTER(Batch))
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if not devil1geo.getmesh(
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ctypes.byref(self.cstruct),
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i,
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filedata,
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len(filedata)):
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print("failed to get mesh")
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del mh, memsize
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return
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def show(self):
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if self.cstruct.b:
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devil1geo.printbatch(self.cstruct.b)
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else:
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print("nothing to show")
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def getbatchdata(self):
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return self.cstruct.b.contents.bd.contents
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def getpositions(self):
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length = self.cstruct.b.contents.bd.contents.numVertex
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return self.cstruct.b.contents.vd.positions[:length]
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def getnormals(self):
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length = self.cstruct.b.contents.bd.contents.numVertex
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return self.cstruct.b.contents.vd.normals[:length]
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def getuvs(self):
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length = self.cstruct.b.contents.bd.contents.numVertex
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return self.cstruct.b.contents.vd.u[:length]
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def getboneindexes(self):
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length = self.cstruct.b.contents.bd.contents.numVertex
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return self.cstruct.b.contents.vd.bi[:length]
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def getboneweights(self):
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length = self.cstruct.b.contents.bd.contents.numVertex
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return self.cstruct.b.contents.vd.bw[:length]
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#--------------------------------------+
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# Regular Python
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#--------------------------------------+
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if __name__ == "__main__":
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def pldtest(devil1pld, pldheader):
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with open("pl01.pld", "rb") as f:
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data = f.read()
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devil1pld.getheader(ctypes.byref(pldheader), data)
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devil1pld.printheader(ctypes.byref(pldheader))
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# for offset in pldheader.getoffsets():
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# print(hex(offset))
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def textest(devil1tex, texheader):
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print("texture test")
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with open("pl01.pld_1.txp", "rb") as f:
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data = f.read()
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# texheader = ctypes.cast(data, ctypes.POINTER(TexturePack))
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th = ctypes.pointer(texheader)
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devil1tex.getheader(ctypes.byref(th), data)
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devil1tex.printheader(th)
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batchdesc = TextureBatchDescriptor()
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bd = ctypes.pointer(batchdesc)
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print("\nbatch descriptor:")
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devil1tex.getbatchdesc(ctypes.byref(bd), 1, data, len(data))
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devil1tex.printbatchdesc(bd)
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print(bd.contents.textureSize)
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def geotest(devil1geo, geoheader):
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print("geo test")
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with open("pl00.pld_0", "rb") as f:
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data = f.read()
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# geoheader = ctypes.cast(data, ctypes.POINTER(Header))
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gh = ctypes.pointer(geoheader)
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devil1geo.getheader(ctypes.byref(gh), data)
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devil1geo.printheader(gh)
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meshheader = MeshHeader()
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mh = ctypes.pointer(meshheader)
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devil1geo.getmeshheader(ctypes.byref(mh), 1, data)
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devil1geo.printmeshheader(mh)
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def main():
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sharedlib='./lib3ddevil1.so'
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libc = ctypes.cdll.LoadLibrary(sharedlib)
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if (not libc):
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print("Couldn't load %s" % sharedlib)
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return 1
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print("OK")
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pldfn = Devil1PLD_FN.in_dll(libc, "DEVIL1PLD")
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pldh = PldHeader()
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pldtest(pldfn, pldh)
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texfn = Devil1TEX_FN.in_dll(libc, "DEVIL1TEX")
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texh = TexturePack()
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textest(texfn, texh)
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geofn = Devil1GEO_FN.in_dll(libc, "DEVIL1GEO")
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geoh = Header()
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geotest(geofn, geoh)
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def mainx():
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with open("pl01.pld", "rb") as f:
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data = f.read()
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pld = PLDHeader(data)
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pld.show()
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pld2 = PLDHeader()
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pld2.show()
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with open("pl01.pld_1.txp", "rb") as f:
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data = f.read()
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txp = TEXturePack(data)
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txp.show()
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print(txp.getbatchno())
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print(txp.getfirstbatchoffset())
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tbd = TEXtureBatchDescriptor(1, data)
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tbd.show()
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print(tbd.gettexturesize())
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tx = TEXtures(0, tbd.gettexno(), data)
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with open("pl00.pld_0", "rb") as f:
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data = f.read()
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gh = GEOHeader(data)
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gh.show()
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mh = MEShHeader(3, data)
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mh.show()
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m = MEsh(0, data)
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m.show()
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# p = m.getpositions()
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# print("positions:")
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# for point in p:
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# print(point)
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# n = m.getnormals()
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# print("normals:")
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# for point in n:
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# print(point)
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# u = m.getuvs()
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# print("uvs:")
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# for point in u:
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# print(point)
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dbatch = m.getbatchdata()
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print(hex(dbatch.numVertex))
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print(hex(dbatch.padding))
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#---------------------------------------+
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# main()
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mainx()
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