Error messages made more clear
This commit is contained in:
parent
36f3aa0a1b
commit
168818b9b0
@ -249,7 +249,7 @@ EntityConverter::convertPickup(const std::vector<std::string> &lines) const
|
||||
|
||||
if ( lines.size() < 2 ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup entity requires at least type and ID", lines ));
|
||||
makeErrorMessage( "error: Pickup entity requires minimum of two lines (type and ID)", lines ));
|
||||
}
|
||||
|
||||
for (int i = 1; i < lines.size(); i++) {
|
||||
@ -260,7 +260,7 @@ EntityConverter::convertPickup(const std::vector<std::string> &lines) const
|
||||
if ( ! (iss >> trash >> trash >>
|
||||
coords[0] >> coords[1] >> coords[2])) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup entity requires coordinates", lines ));
|
||||
makeErrorMessage( "error: Invalid Pickup position", lines ));
|
||||
}
|
||||
}
|
||||
else if ( type == "pickupType" ) {
|
||||
@ -268,7 +268,7 @@ EntityConverter::convertPickup(const std::vector<std::string> &lines) const
|
||||
// UInt8 pickupType ID
|
||||
if ( ! (iss >> trash >> trash >> pickupID) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup entity requires Pickup ID", lines ));
|
||||
makeErrorMessage( "error: Format of Pickup ID line is invalid", lines ));
|
||||
}
|
||||
havePickupID = true;
|
||||
}
|
||||
@ -278,12 +278,12 @@ EntityConverter::convertPickup(const std::vector<std::string> &lines) const
|
||||
auto pickupIter = pickupMap_.find(pickupID);
|
||||
if ( pickupIter == pickupMap_.end() ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup ID must be valid", lines ));
|
||||
makeErrorMessage( "error: Pickup ID is invalid", lines ));
|
||||
}
|
||||
std::stringstream pickupStream;
|
||||
pickupStream << "\"classname\" \"" << pickupIter->second << "\"" << std::endl;
|
||||
convertedLines.push_back ( pickupStream.str() );
|
||||
// coordinates reordered to x, z, y
|
||||
// coordinates reordered to x, z, yentity
|
||||
std::stringstream positionStream;
|
||||
positionStream << "\"origin\" \"" << coords[0] << " " << coords[2] << " " <<
|
||||
offset(coords[1], OFFSET_PICKUP) << "\"" << std::endl;
|
||||
@ -292,7 +292,7 @@ EntityConverter::convertPickup(const std::vector<std::string> &lines) const
|
||||
}
|
||||
else {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup requires position and pickup ID, missing 1 or both", lines ));
|
||||
makeErrorMessage( "error: Pickup ID was not in the entity", lines ));
|
||||
}
|
||||
}
|
||||
|
||||
@ -335,7 +335,7 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
|
||||
if ( ! (iss >> trash >> trash >>
|
||||
coords[0] >> coords[1] >> coords[2])) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: PlayerSpawn entity must have valid position coordinates if specified", lines ));
|
||||
makeErrorMessage( "error: Invalid PlayerSpawn position", lines ));
|
||||
}
|
||||
}
|
||||
else if ( type == "angles" ) {
|
||||
@ -343,7 +343,7 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
|
||||
// UInt8 pickupType ID
|
||||
if ( ! (iss >> trash >> trash >> angle )) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Pickup entity requires Pickup ID", lines ));
|
||||
makeErrorMessage( "error: Invalid PlayerSpawn angle", lines ));
|
||||
}
|
||||
}
|
||||
// Bool8 modeX 0 indicates this spawn is not for game mode X
|
||||
@ -414,13 +414,13 @@ EntityConverter::convertJumpPad(const std::vector<std::string> &lines) const
|
||||
|
||||
if ( lines.size() < 2 ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: JumpPad entity requires at least type and target name", lines ));
|
||||
makeErrorMessage( "error: JumpPad entity requires minimum of two lines (type and target)", lines ));
|
||||
}
|
||||
std::istringstream iss(lines[1]);
|
||||
// String32 target targetName
|
||||
if ( ! (iss >> trash >> trash >> targetName) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: JumpPad entity requires target name", lines ));
|
||||
makeErrorMessage( "error: Invalid JumpPad target", lines ));
|
||||
}
|
||||
|
||||
convertedLines.push_back ( "\"classname\" \"trigger_push\"\n" );
|
||||
@ -441,13 +441,13 @@ EntityConverter::convertTeleporter(const std::vector<std::string> &lines) const
|
||||
|
||||
if ( lines.size() < 2 ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Teleport entity requires at least type and target name", lines ));
|
||||
makeErrorMessage( "error: Teleport entity requires minimum of two lines (type and target)", lines ));
|
||||
}
|
||||
std::istringstream iss(lines[1]);
|
||||
// String32 target targetName
|
||||
if ( ! (iss >> trash >> trash >> targetName) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Teleport entity requires target name", lines ));
|
||||
makeErrorMessage( "error: Invalid Teleport target", lines ));
|
||||
}
|
||||
|
||||
convertedLines.push_back ( "\"classname\" \"trigger_teleport\"\n" );
|
||||
@ -473,7 +473,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
|
||||
if ( lines.size() < 3 ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Target entity requires at least type and name", lines ));
|
||||
makeErrorMessage( "error: Target entity requires minimum of two lines (type and name)", lines ));
|
||||
}
|
||||
|
||||
for (int i = 1; i < lines.size(); i++) {
|
||||
@ -484,7 +484,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
if ( ! (iss >> trash >> trash >>
|
||||
coords[0] >> coords[1] >> coords[2])) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Target entity requires coordinates", lines ));
|
||||
makeErrorMessage( "error: Invalid Target position", lines ));
|
||||
}
|
||||
}
|
||||
else if ( type == "name" ) {
|
||||
@ -492,7 +492,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
// UInt8 name uniqueName
|
||||
if ( ! (iss >> trash >> trash >> targetName) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Target entity requires target name", lines ));
|
||||
makeErrorMessage( "error: Invalid Target \"target\"", lines ));
|
||||
}
|
||||
haveName = true;
|
||||
}
|
||||
@ -501,7 +501,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
// Vector3 angles angle notapplicable notapplicable
|
||||
if ( ! (iss >> trash >> trash >> angle) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Target entity requires target angle if specified", lines ));
|
||||
makeErrorMessage( "error: Invalid Target angle", lines ));
|
||||
}
|
||||
}
|
||||
|
||||
@ -510,7 +510,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
if ( haveName) {
|
||||
auto targetIter = targetMap_.find(targetName);
|
||||
if ( targetIter == targetMap_.end() ) {
|
||||
std::cerr << makeErrorMessage("EntityConverter doesn't know what the source of a Target entity with the following attributes. This entity will not be converted. It is probably an unsupported entity type or feature. (e.g. game over camera)", lines);
|
||||
std::cerr << makeErrorMessage("End-game camera Target is not a supported feature in id Tech games. This entity will not be converted", lines);
|
||||
|
||||
std::vector<std::string> empty;
|
||||
return empty;
|
||||
@ -544,7 +544,7 @@ EntityConverter::convertTarget(const std::vector<std::string> &lines) const
|
||||
}
|
||||
else {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: Target entity requires position coordinates and targetname", lines ));
|
||||
makeErrorMessage( "error: \"target\" was not found in this Target entity", lines ));
|
||||
}
|
||||
|
||||
}
|
||||
@ -592,7 +592,7 @@ EntityConverter::convertPointLight(const std::vector<std::string> &lines) const
|
||||
|
||||
if ( lines.size() < 2 ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: PointLight entity requires at least type", lines ));
|
||||
makeErrorMessage( "error: PointLight entity requires at least one line (type)", lines ));
|
||||
}
|
||||
|
||||
for (int i = 1; i < lines.size(); i++) {
|
||||
@ -603,7 +603,7 @@ EntityConverter::convertPointLight(const std::vector<std::string> &lines) const
|
||||
if ( ! (iss >> trash >> trash >>
|
||||
coords[0] >> coords[1] >> coords[2])) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: PointLight entity requires valid position coordinates", lines ));
|
||||
makeErrorMessage( "error: Invalid PointLight position", lines ));
|
||||
}
|
||||
}
|
||||
else if ( type == "intensity" ) {
|
||||
@ -611,7 +611,7 @@ EntityConverter::convertPointLight(const std::vector<std::string> &lines) const
|
||||
// Float intensity validFloat
|
||||
if ( ! (iss >> trash >> trash >> intensity) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: PointLight intensity keyword must be followed by a value", lines ));
|
||||
makeErrorMessage( "error: Invalid PointLight intensity", lines ));
|
||||
}
|
||||
}
|
||||
else if ( type == "color" ) {
|
||||
@ -619,7 +619,7 @@ EntityConverter::convertPointLight(const std::vector<std::string> &lines) const
|
||||
// ColourXRGB32 color eightDigitHexValue
|
||||
if ( ! (iss >> trash >> trash >> color) ) {
|
||||
throw std::runtime_error(
|
||||
makeErrorMessage( "error: PointLight color keyword must be followed by a value", lines ));
|
||||
makeErrorMessage( "error: Invalid PointLight color", lines ));
|
||||
}
|
||||
haveColor = true;
|
||||
}
|
||||
|
@ -1,31 +0,0 @@
|
||||
=======================
|
||||
=The Reflex Map Format=
|
||||
=======================
|
||||
|
||||
Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
|
||||
|
||||
"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
|
||||
|
||||
<Table of ID to their pickup name>
|
||||
|
||||
|
||||
"PlayerSpawn" consists of coordinate (Vector3),
|
||||
angle (first element of Vector3),
|
||||
team indicator (on individual lines),
|
||||
game type indicator (on individual lines)
|
||||
|
||||
-"JumpPad" stored as a brush and a Target
|
||||
|
||||
-"Teleporter" stored as a brush and a Target
|
||||
|
||||
-"Target" stored as a position (Vector3) and
|
||||
a "name" (String32)
|
||||
***Target can be destination of teleports OR jump pads
|
||||
|
||||
-"RaceStart" stored as a brush
|
||||
|
||||
-"RaceFinish" stored as a brush
|
||||
|
||||
That's all we have converted so far but we intend to convert Effect,
|
||||
PointLight, Prefab, CameraPath, and possibly liquids.
|
||||
|
Loading…
Reference in New Issue
Block a user