Added note about WorldSpawn differences
This commit is contained in:
parent
f00fe06b14
commit
17e1ce3a1f
@ -14,14 +14,16 @@ Differences between Reflex and id Tech entities
|
|||||||
|
|
||||||
|
|
||||||
Entity attributes are often implicit; i.e. if an attribute is required but
|
Entity attributes are often implicit; i.e. if an attribute is required but
|
||||||
unspecified, a default is used.
|
unspecified, a default is used
|
||||||
-All game modes are enabled by default and attributes are used to
|
-All game modes are enabled by default and attributes are used to
|
||||||
disable undesired modes or to set 2v2.
|
disable undesired modes or to set 2v2
|
||||||
-Entities without a position are implicitly at the origin.
|
-Entities without a position are implicitly at the origin
|
||||||
-PointLights without a color default to white.
|
-PointLights without a color default to white
|
||||||
|
|
||||||
|
|
||||||
Attributes set in a WorldSpawn are used by all the entities it contains.
|
Attributes set in a WorldSpawn are used by all the entities it contains.
|
||||||
|
-id Tech maps have a maximum of one WorldSpawn. Many are allowed
|
||||||
|
in Reflex
|
||||||
-WorldSpawns often group PlayerSpawns by game mode
|
-WorldSpawns often group PlayerSpawns by game mode
|
||||||
|
|
||||||
|
|
||||||
@ -31,7 +33,7 @@ Differences between Reflex and id Tech entities
|
|||||||
|
|
||||||
|
|
||||||
Race Entities
|
Race Entities
|
||||||
-Unlike id Tech games, is limited by not having checkpoint brushes.
|
-Unlike id Tech games, is limited by not having checkpoint brushes
|
||||||
-CTS only
|
-CTS only
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user