Added note about WorldSpawn differences

This commit is contained in:
suhrke 2017-07-17 16:24:04 -07:00
parent f00fe06b14
commit 17e1ce3a1f

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@ -14,24 +14,26 @@ Differences between Reflex and id Tech entities
Entity attributes are often implicit; i.e. if an attribute is required but Entity attributes are often implicit; i.e. if an attribute is required but
unspecified, a default is used. unspecified, a default is used
-All game modes are enabled by default and attributes are used to -All game modes are enabled by default and attributes are used to
disable undesired modes or to set 2v2. disable undesired modes or to set 2v2
-Entities without a position are implicitly at the origin. -Entities without a position are implicitly at the origin
-PointLights without a color default to white. -PointLights without a color default to white
Attributes set in a WorldSpawn are used by all the entities it contains. Attributes set in a WorldSpawn are used by all the entities it contains.
-id Tech maps have a maximum of one WorldSpawn. Many are allowed
in Reflex
-WorldSpawns often group PlayerSpawns by game mode -WorldSpawns often group PlayerSpawns by game mode
Angles Angles
-Can be stored as a Vector3, since rotation about any axis is possible -Can be stored as a Vector3, since rotation about any axis is possible
-Keyword angle is also supported (rotation about the vertical axis) -Keyword angle is also supported (rotation about the vertical axis)
Race Entities Race Entities
-Unlike id Tech games, is limited by not having checkpoint brushes. -Unlike id Tech games, is limited by not having checkpoint brushes
-CTS only -CTS only