Added note about WorldSpawn differences
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@ -14,24 +14,26 @@ Differences between Reflex and id Tech entities
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Entity attributes are often implicit; i.e. if an attribute is required but
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Entity attributes are often implicit; i.e. if an attribute is required but
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unspecified, a default is used.
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unspecified, a default is used
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-All game modes are enabled by default and attributes are used to
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-All game modes are enabled by default and attributes are used to
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disable undesired modes or to set 2v2.
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disable undesired modes or to set 2v2
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-Entities without a position are implicitly at the origin.
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-Entities without a position are implicitly at the origin
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-PointLights without a color default to white.
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-PointLights without a color default to white
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Attributes set in a WorldSpawn are used by all the entities it contains.
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Attributes set in a WorldSpawn are used by all the entities it contains.
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-id Tech maps have a maximum of one WorldSpawn. Many are allowed
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in Reflex
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-WorldSpawns often group PlayerSpawns by game mode
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-WorldSpawns often group PlayerSpawns by game mode
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Angles
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Angles
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-Can be stored as a Vector3, since rotation about any axis is possible
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-Can be stored as a Vector3, since rotation about any axis is possible
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-Keyword angle is also supported (rotation about the vertical axis)
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-Keyword angle is also supported (rotation about the vertical axis)
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Race Entities
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Race Entities
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-Unlike id Tech games, is limited by not having checkpoint brushes.
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-Unlike id Tech games, is limited by not having checkpoint brushes
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-CTS only
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-CTS only
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