race maps and maps without race convert spawns correctly, possible issue with maps with both

This commit is contained in:
suhrke
2017-07-05 19:49:03 -07:00
parent fde15235bd
commit 802f0bc99a
2 changed files with 52 additions and 34 deletions

View File

@@ -37,7 +37,7 @@ TEST_CASE( "r2x: Unsupported entity types cause return of empty vector", "[Entit
// Mock up entity
std::vector<std::string> entity;
entity.push_back(" type Worldspawn");
entity.push_back(" type NotAType");
// Mock up entity queue
std::queue<std::vector<std::string>> q;
@@ -98,6 +98,16 @@ TEST_CASE( "r2x: a single PlayerSpawn (race) entity can be converted", "[EntityC
// Instantiate object
EntityConverter ec (PICKUP_FILENAME);
// Mock up WorldSpawn entity
// (needed for mode info)
std::vector<std::string> worldspawn;
worldspawn.push_back(" type WorldSpawn");
worldspawn.push_back(" Bool8 modeCTF 0");
worldspawn.push_back(" Bool8 modeFFA 0");
worldspawn.push_back(" Bool8 modeTDM 0");
worldspawn.push_back(" Bool8 mode1v1 0");
// Mock up entity
std::vector<std::string> entity;
entity.push_back(" type PlayerSpawn");
@@ -110,16 +120,17 @@ TEST_CASE( "r2x: a single PlayerSpawn (race) entity can be converted", "[EntityC
entity.push_back(" Bool8 modeTDM 0");
entity.push_back(" Bool8 mode1v1 0");
// With how map info works, at least one other spawn must be
// Mock up entity queue
std::queue<std::vector<std::string>> q;
q.push( worldspawn );
q.push( entity );
// Match related entities (none)
ec.extractMapInfo( q );
// Convert a single entity
// Convert a single entity (worldspawn conversion returns empty vector
// BUT sets the supported game modes for entities in that worldspawn
std::vector<std::string> unused = ec.convert(worldspawn);
std::vector<std::string> converted = ec.convert(entity);
REQUIRE( converted[0] == "\"classname\" \"info_player_race\"\n" );