diff --git a/README.md b/README.md index a7d944f..a9430d7 100644 --- a/README.md +++ b/README.md @@ -1,37 +1,37 @@ -#reflex2q3 +# reflex2q3 Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled [Windows executable](https://u.teknik.io/eOmo5.zip) is available. -####Build Requirements +#### Build Requirements * [Eigen 3, C++ template library](http://eigen.tuxfamily.org/index.php?title=Main_Page) -####Building: +#### Building: ```bash git submodule update --init --recursive make ``` -####Convert map geometry: +#### Convert map geometry: ```bash ./reflex2q3 [input].map [output].map ``` -####Convert map geometry and entities: +#### Convert map geometry and entities: ```bash ./reflex2q3 [input].map [output].map -e [entity file].rem ``` We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the [id Tech 3](https://en.wikipedia.org/wiki/Id_Tech_3) engine or previous [id Tech](https://en.wikipedia.org/wiki/Id_Tech) engines, refer to our [Reflex entity documentation](https://git.teknik.io/scuti/reflex2q3/src/f2b0341da38b82ad4f0a0cf258b0f6e6d8335fda/docs/doc-entities.txt), our sample .rem files, and relevant documentation for your game. -####List all command line arguments: +#### List all command line arguments: ```bash ./reflex2q3 --help ``` -####Compiler(s) +#### Compiler(s) * mingw-w64, GCC 5.3.0 * gcc version 7.1.1 20170528 -####Tested With +#### Tested With * netradiant-1.5.0-20120301 __________________