// // Author: Michael Cameron // Email: chronokun@hotmail.com // #ifndef __WORLDSPAWN_H__ #define __WORLDSPAWN_H__ #include <vector> #include <string> #include <Eigen/Core> struct TFace { float m_fXOffset; float m_fYOffset; float m_fXScale; float m_fYScale; float m_fRotation; std::vector<int> m_Indices; std::string hex; std::string m_Material; }; struct TBrush { std::vector<Eigen::Vector3f> m_Vertices; std::vector<TFace> m_Faces; }; struct TWorldSpawn { std::vector<TBrush> m_Brushes; }; #endif