34 lines
447 B
C++
34 lines
447 B
C++
//
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// Author: Michael Cameron
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// Email: chronokun@hotmail.com
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//
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#pragma once
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#ifndef __WORLDSPAWN_H__
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#define __WORLDSPAWN_H__
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struct TFace
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{
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float m_fXOffset;
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float m_fYOffset;
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float m_fXScale;
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float m_fYScale;
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float m_fRotation;
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std::vector<int> m_Indices;
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std::string m_Material;
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};
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struct TBrush
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{
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std::vector<TVector3f> m_Vertices;
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std::vector<TFace> m_Faces;
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};
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struct TWorldSpawn
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{
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std::vector<TBrush> m_Brushes;
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};
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#endif |