feat: navigate in projected area
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@ -104,4 +104,6 @@ class ProjectedPersonEntity(entityType: EntityType<out PathfinderMob>, level: Le
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override fun getNameTagOffsetY() = super.getNameTagOffsetY() - (BOUNDING_HEIGHT * (1.2f - shape.scaleY))
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override fun createNavigation(level: Level) = ProjectedPersonNavigation(this, level)
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}
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@ -0,0 +1,18 @@
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package quaedam.projection.swarm
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import net.minecraft.core.BlockPos
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import net.minecraft.world.entity.ai.navigation.GroundPathNavigation
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.pathfinder.Path
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import quaedam.projector.Projector
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class ProjectedPersonNavigation(val entity: ProjectedPersonEntity, level: Level) : GroundPathNavigation(entity, level) {
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override fun createPath(set: MutableSet<BlockPos>, i: Int, bl: Boolean, j: Int, f: Float): Path? {
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if (set.any { Projector.findNearbyProjections(level, it, SwarmProjection.effect.get()).isEmpty() }) {
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return null
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}
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return super.createPath(set, i, bl, j, f)
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}
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}
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