refactor: use TAG constants

This commit is contained in:
xtex 2023-07-19 19:46:10 +08:00
parent 0c678ed6f9
commit 60304f5c14
Signed by: xtex
GPG Key ID: B918086ED8045B91

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@ -21,6 +21,10 @@ import quaedam.utils.sendBlockUpdated
class ProjectorBlockEntity(pos: BlockPos, state: BlockState) :
BlockEntity(Projector.blockEntity.get(), pos, state) {
companion object {
const val TAG_PROJECTION_EFFECTS = "ProjectionEffects"
}
val effectAreaChunk by lazy {
val chunk = level!!.getChunk(pos).pos
ChunkPos(chunk.x - Projector.EFFECT_RADIUS, chunk.z - Projector.EFFECT_RADIUS) to
@ -53,12 +57,12 @@ class ProjectorBlockEntity(pos: BlockPos, state: BlockState) :
effects.map { (type, effect) ->
effectsTag.put(type.id.toString(), effect.toNbt())
}
tag.put("ProjectionEffects", effectsTag)
tag.put(TAG_PROJECTION_EFFECTS, effectsTag)
}
override fun load(tag: CompoundTag) {
super.load(tag)
val effectsTag = tag["ProjectionEffects"]
val effectsTag = tag[TAG_PROJECTION_EFFECTS]
val effects = mutableMapOf<ProjectionEffectType<*>, ProjectionEffect>()
if (effectsTag != null && effectsTag is CompoundTag) {
effectsTag.allKeys.forEach { id ->