feat: volume scaler
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db74d07155
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@ -59,10 +59,11 @@ object NoiseProjection {
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if (projections.isNotEmpty()) {
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val rate = projections.maxOf { it.rate }
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val amount = min(projections.sumOf { it.amount }, 12)
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val volume = projections.fold(1.0f) { v, p -> v * p.volume }
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if (amount != 0 && random.nextInt(1000 / rate) == 1) {
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for (i in 0 until random.nextInt(amount)) {
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// play random noise
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playRandomNoise(random, game)
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playRandomNoise(random, game, volume)
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}
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}
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}
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@ -70,7 +71,7 @@ object NoiseProjection {
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}
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}
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private fun playRandomNoise(random: RandomSource, game: Minecraft) {
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private fun playRandomNoise(random: RandomSource, game: Minecraft, volume: Float) {
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val volumeFactor = random.nextInt(100)
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val sound = SimpleSoundInstance(
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soundEvent.get().location,
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@ -80,7 +81,7 @@ object NoiseProjection {
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in 10..15 -> random.nextFloat() * 0.5f + 0.5f
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in 21..50 -> random.nextFloat() * 0.3f
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else -> random.nextFloat() * 0.2f
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},
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} * volume,
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random.nextFloat() + 0.4f,
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RandomSource.create(random.nextLong()),
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false,
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@ -102,12 +103,14 @@ object NoiseProjectionBlock : EntityProjectionBlock<NoiseProjectionEffect>(creat
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}
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data class NoiseProjectionEffect(var rate: Int = 250, var amount: Int = 3) : ProjectionEffect(),
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data class NoiseProjectionEffect(var rate: Int = 250, var amount: Int = 3, var volume: Float = 1.0f) :
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ProjectionEffect(),
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ProjectionEffectShell.Provider {
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companion object {
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const val TAG_RATE = "Rate"
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const val TAG_AMOUNT = "Amount"
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const val TAG_VOLUME = "Volume"
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val maxAmount get() = QuaedamConfig.current.valuesInt["projection.noise.max_amount"] ?: 8
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val maxRate get() = QuaedamConfig.current.valuesInt["projection.noise.max_rate"] ?: 300
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@ -119,11 +122,13 @@ data class NoiseProjectionEffect(var rate: Int = 250, var amount: Int = 3) : Pro
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override fun toNbt(tag: CompoundTag) {
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tag.putInt(TAG_RATE, rate)
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tag.putInt(TAG_AMOUNT, amount)
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tag.putFloat(TAG_VOLUME, volume)
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}
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override fun fromNbt(tag: CompoundTag, trusted: Boolean) {
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rate = tag.getInt(TAG_RATE)
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amount = tag.getInt(TAG_AMOUNT)
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volume = tag.getFloat(TAG_VOLUME)
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if (!trusted) {
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amount = min(amount, maxAmount)
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rate = min(rate, maxRate)
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@ -133,6 +138,7 @@ data class NoiseProjectionEffect(var rate: Int = 250, var amount: Int = 3) : Pro
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override fun createShell() = buildProjectionEffectShell(this) {
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intSlider("quaedam.shell.noise.rate", ::rate, 0..maxRate step 5)
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intSlider("quaedam.shell.noise.amount", ::amount, 0..maxAmount)
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floatSlider("quaedam.shell.noise.volume", ::volume, 0.0f..1.0f, 0.1f)
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}
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}
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@ -43,10 +43,12 @@ object SoundProjectionBlock : EntityProjectionBlock<SoundProjectionEffect>(creat
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}
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data class SoundProjectionEffect(var rate: Int = 60) : ProjectionEffect(), ProjectionEffectShell.Provider {
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data class SoundProjectionEffect(var rate: Int = 60, var volume: Float = 1.0f) : ProjectionEffect(),
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ProjectionEffectShell.Provider {
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companion object {
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const val TAG_RATE = "Rate"
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const val TAG_VOLUME = "Volume"
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val maxRate get() = QuaedamConfig.current.valuesInt["projection.sound.max_rate"] ?: 210
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}
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@ -56,10 +58,12 @@ data class SoundProjectionEffect(var rate: Int = 60) : ProjectionEffect(), Proje
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override fun toNbt(tag: CompoundTag) {
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tag.putInt(TAG_RATE, rate)
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tag.putFloat(TAG_VOLUME, volume)
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}
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override fun fromNbt(tag: CompoundTag, trusted: Boolean) {
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rate = tag.getInt(TAG_RATE)
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volume = tag.getFloat(TAG_VOLUME)
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if (!trusted) {
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rate = min(rate, maxRate)
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}
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@ -67,6 +71,7 @@ data class SoundProjectionEffect(var rate: Int = 60) : ProjectionEffect(), Proje
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override fun createShell() = buildProjectionEffectShell(this) {
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intSlider("quaedam.shell.sound.rate", ::rate, 0..maxRate)
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floatSlider("quaedam.shell.sound.volume", ::volume, 0.0f..1.0f, 0.1f)
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}
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}
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@ -237,24 +237,27 @@ class ProjectedPersonEntity(entityType: EntityType<out PathfinderMob>, level: Le
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}
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fun findNearbySoundProjection() =
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Projector.findNearbyProjections(level(), blockPosition(), SoundProjection.effect.get()).firstOrNull()
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Projector.findNearbyProjections(level(), blockPosition(), SoundProjection.effect.get())
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override fun isSilent() =
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super.isSilent() && findNearbySoundProjection() != null
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super.isSilent() && findNearbySoundProjection().isEmpty()
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override fun getAmbientSound(): SoundEvent? {
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if (findNearbySoundProjection() != null) {
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if (findNearbySoundProjection().isNotEmpty()) {
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// sound projection available
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return soundNoise.get()
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}
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return null
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}
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override fun getSoundVolume() = super.getSoundVolume() * (random.nextFloat() * 1.1f + 0.4f)
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override fun getSoundVolume() =
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super.getSoundVolume() * (random.nextFloat() * 1.1f + 0.4f) *
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findNearbySoundProjection().fold(1.0f) { v, p -> v * p.volume }
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override fun getVoicePitch() = super.getVoicePitch() * (random.nextFloat() * 0.55f + 0.7f)
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override fun getAmbientSoundInterval() = 80 - random.nextInt((findNearbySoundProjection()?.rate ?: 1) * 5)
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override fun getAmbientSoundInterval() =
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80 - random.nextInt((findNearbySoundProjection().firstOrNull()?.rate ?: 1) * 5)
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override fun isEffectiveAi() = super.isEffectiveAi() && checkProjectionEffect()
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