fix: always return InteractionResult#SUCCESS when effect available
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@ -126,8 +126,8 @@ object CyberInstrumentBlock : Block(
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val entity = level.getBlockEntity(pos) as CyberInstrumentBlockEntity
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val entity = level.getBlockEntity(pos) as CyberInstrumentBlockEntity
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if (entity.player == null) {
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if (entity.player == null) {
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entity.startMusic()
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entity.startMusic()
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return InteractionResult.SUCCESS
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}
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}
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return InteractionResult.SUCCESS
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}
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}
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return super.use(state, level, pos, player, hand, hit)
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return super.use(state, level, pos, player, hand, hit)
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}
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}
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