feat: adjust rhythm random to change per-second
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@ -33,7 +33,7 @@ class MusicPlayer(val seed: Long, val level: Level, val pos: BlockPos, val start
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var notes = Composer(
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var notes = Composer(
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noteRandom = Random(seed),
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noteRandom = Random(seed),
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rhythmRandom = Random(startedAt / 20 * 15),
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rhythmRandom = Random(startedAt / 20),
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instrument = level.getBlockState(pos).getValue(BlockStateProperties.NOTEBLOCK_INSTRUMENT)
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instrument = level.getBlockState(pos).getValue(BlockStateProperties.NOTEBLOCK_INSTRUMENT)
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).composeMusic().toMutableList()
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).composeMusic().toMutableList()
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val totalTime = notes.sumOf { it.time }.toLong()
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val totalTime = notes.sumOf { it.time }.toLong()
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