fix: keep game ticking in PSH screen for single-player
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@ -81,4 +81,6 @@ class ProjectionShellScreen(val level: Level, val pos: BlockPos, val shell: Proj
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ProjectionShell.channel.sendToServer(ServerboundPSHLockReleasePacket(pos))
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ProjectionShell.channel.sendToServer(ServerboundPSHLockReleasePacket(pos))
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}
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}
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override fun isPauseScreen() = false
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}
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}
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