fix: spawn swarm in reality stabled area
This commit is contained in:
parent
08b138dc30
commit
e87d6f7d92
@ -6,6 +6,7 @@ import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.world.entity.MobSpawnType
|
||||
import net.minecraft.world.level.levelgen.Heightmap
|
||||
import quaedam.projection.ProjectionEffect
|
||||
import quaedam.projector.Projector
|
||||
import quaedam.projector.ProjectorBlockEntity
|
||||
import quaedam.shell.ProjectionEffectShell
|
||||
import quaedam.shell.buildProjectionEffectShell
|
||||
@ -45,6 +46,8 @@ data class SwarmProjectionEffect(
|
||||
level.random.nextInt(area.minZ(), area.maxZ()),
|
||||
)
|
||||
spawnPos = spawnPos.atY(level.getHeight(Heightmap.Types.WORLD_SURFACE, spawnPos.x, spawnPos.z))
|
||||
if (Projector.findNearbyProjections(level, spawnPos, SwarmProjection.effect.get()).isEmpty())
|
||||
continue
|
||||
val belowState = level.getBlockState(spawnPos.below())
|
||||
val state = level.getBlockState(spawnPos)
|
||||
if (belowState.isAir || !belowState.fluidState.isEmpty || !belowState.canOcclude())
|
||||
|
Loading…
Reference in New Issue
Block a user