allow smaller parkour place jumps

allows 2 and 1 block parkour place jumps
This commit is contained in:
Harry 2021-06-21 10:58:11 +10:00
parent 199d5d57d5
commit 051325e10f

View File

@ -124,7 +124,7 @@ public class MovementParkour extends Movement {
return;
}
IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
// farmland needs to be canwalkon otherwise farm can never work at all, but we want to specifically disallow ending a jumy on farmland haha
// farmland needs to be canWalkOn otherwise farm can never work at all, but we want to specifically disallow ending a jump on farmland haha
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
res.x = destX;
@ -138,39 +138,39 @@ public class MovementParkour extends Movement {
return;
}
}
if (maxJump != 4) {
return;
}
// parkour place starts here
if (!context.allowParkourPlace) {
return;
}
// time 2 pop off with that dank skynet parkour place
int destX = x + 4 * xDiff;
int destZ = z + 4 * zDiff;
IBlockState toReplace = context.get(destX, y - 1, destZ);
double placeCost = context.costOfPlacingAt(destX, y - 1, destZ, toReplace);
if (placeCost >= COST_INF) {
return;
}
if (!MovementHelper.isReplaceable(destX, y - 1, destZ, toReplace, context.bsi)) {
return;
}
if (!checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
return;
}
for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
continue;
// check parkour jumps from largest to smallest
for (int i = maxJump; i > 1; i--) {
int destX = x + i * xDiff;
int destZ = z + i * zDiff;
IBlockState toReplace = context.get(destX, y - 1, destZ);
double placeCost = context.costOfPlacingAt(destX, y - 1, destZ, toReplace);
if (placeCost >= COST_INF) {
continue;
}
if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
res.x = destX;
res.y = y;
res.z = destZ;
res.cost = costFromJumpDistance(4) + placeCost + context.jumpPenalty;
return;
if (!MovementHelper.isReplaceable(destX, y - 1, destZ, toReplace, context.bsi)) {
continue;
}
if (!checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
continue;
}
for (int j = 0; j < 5; j++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[j].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[j].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[j].getZOffset();
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
continue;
}
if (MovementHelper.canPlaceAgainst(context.bsi, againstX, againstY, againstZ)) {
res.x = destX;
res.y = y;
res.z = destZ;
res.cost = costFromJumpDistance(i) + placeCost + context.jumpPenalty;
return;
}
}
}
}