prevent double jumping
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@ -211,6 +211,10 @@ public class MovementAscend extends Movement {
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return state;
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}
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if (ctx.playerFeet().equals(src.up())) {
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return state; // no need to hit space if we're already jumping
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}
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if (headBonkClear()) {
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return state.setInput(Input.JUMP, true);
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}
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