build repeat vector
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482d874af2
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@ -23,7 +23,7 @@ import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.util.text.ITextComponent;
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import java.awt.*;
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@ -663,14 +663,9 @@ public final class Settings {
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public final Setting<Boolean> buildInLayers = new Setting<>(false);
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/**
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* How far to move before repeating the build. -1 for the size of the build in that axis. 0 to disable
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* How far to move before repeating the build. 0 to disable repeating on a certain axis, 0,0,0 to disable entirely
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*/
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public final Setting<Integer> buildRepeatDistance = new Setting<>(0);
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/**
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* What direction to repeat the build in
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*/
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public final Setting<EnumFacing> buildRepeatDirection = new Setting<>(EnumFacing.NORTH);
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public final Setting<Vec3i> buildRepeat = new Setting<>(new Vec3i(0, 0, 0));
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/**
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* Allow standing above a block while mining it, in BuilderProcess
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@ -21,6 +21,7 @@ import baritone.api.Settings;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.Vec3i;
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import java.awt.*;
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import java.io.BufferedReader;
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@ -179,6 +180,11 @@ public class SettingsUtil {
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str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
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color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()
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),
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VEC3I(
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Vec3i.class,
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str -> new Vec3i(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
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vec -> vec.getX() + "," + vec.getY() + "," + vec.getZ()
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),
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BLOCK(
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Block.class,
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str -> BlockUtils.stringToBlockRequired(str.trim()),
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@ -330,20 +330,16 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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layer++;
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return onTick(calcFailed, isSafeToCancel);
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}
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int distance = Baritone.settings().buildRepeatDistance.value;
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EnumFacing direction = Baritone.settings().buildRepeatDirection.value;
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if (distance == 0) {
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Vec3i repeat = Baritone.settings().buildRepeat.value;
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if (repeat.equals(new Vec3i(0, 0, 0))) {
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logDirect("Done building");
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onLostControl();
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return null;
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}
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// build repeat time
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if (distance == -1) {
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distance = schematic.size(direction.getAxis());
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}
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layer = 0;
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origin = new BlockPos(origin).offset(direction, distance);
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logDirect("Repeating build " + distance + " blocks to the " + direction + ", new origin is " + origin);
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origin = new BlockPos(origin).add(repeat);
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logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
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return onTick(calcFailed, isSafeToCancel);
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}
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trim(bcc);
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