IDIOTT
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@ -27,7 +27,7 @@ public final class Utils {
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*/
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public static Tuple<Float, Float> calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
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double yaw = Math.atan2(orig.x - dest.x, -orig.z + dest.z);
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double dist = Math.sqrt((orig.x - dest.x) * (orig.x - dest.x) + (-orig.x + dest.x) * (-orig.z + dest.z));
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double dist = Math.sqrt((orig.x - dest.x) * (orig.x - dest.x) + (-orig.z + dest.z) * (-orig.z + dest.z));
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double pitch = Math.atan2(orig.y - dest.y, dist);
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return new Tuple<>((float) (yaw * 180 / Math.PI),
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(float) (pitch * 180 / Math.PI));
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