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34bedb58c7
@ -56,45 +56,6 @@ public abstract class Movement implements Helper, MovementHelper {
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return cost;
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}
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public double getTotalHardnessOfBlocksToBreak(ToolSet ts) {
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/*
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double sum = 0;
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HashSet<BlockPos> toBreak = new HashSet();
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for (BlockPos positionsToBreak1 : positionsToBreak) {
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toBreak.add(positionsToBreak1);
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if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
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continue;
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}
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BlockPos tmp = positionsToBreak1.up();
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while (canFall(tmp)) {
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toBreak.add(tmp);
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tmp = tmp.up();
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}
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}
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for (BlockPos pos : toBreak) {
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sum += getHardness(ts, Baritone.get(pos), pos);
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if (sum >= COST_INF) {
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return COST_INF;
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}
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}
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if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
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for (int i = 0; i < blocksToPlace.length; i++) {
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if (!canWalkOn(positionsToPlace[i])) {
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return COST_INF;
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}
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}
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}*/
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//^ the above implementation properly deals with falling blocks, TODO integrate
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double sum = 0;
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for (BlockPos pos : positionsToBreak) {
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sum += MovementHelper.getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
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if (sum >= COST_INF) {
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return COST_INF;
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}
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}
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return sum;
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}
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protected abstract double calculateCost(ToolSet ts); // TODO pass in information like whether it's allowed to place throwaway blocks
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public double recalculateCost() {
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@ -88,6 +88,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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return state.isBlockNormalCube() && !BlockStateInterface.isLava(block);
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}
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static boolean canWalkOn(BlockPos pos) {
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return canWalkOn(pos, BlockStateInterface.get(pos));
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}
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@ -97,6 +98,46 @@ public interface MovementHelper extends ActionCosts, Helper {
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return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
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}
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static double getTotalHardnessOfBlocksToBreak(ToolSet ts, BlockPos[] positionsToBreak) {
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/*
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double sum = 0;
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HashSet<BlockPos> toBreak = new HashSet();
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for (BlockPos positionsToBreak1 : positionsToBreak) {
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toBreak.add(positionsToBreak1);
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if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
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continue;
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}
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BlockPos tmp = positionsToBreak1.up();
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while (canFall(tmp)) {
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toBreak.add(tmp);
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tmp = tmp.up();
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}
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}
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for (BlockPos pos : toBreak) {
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sum += getHardness(ts, Baritone.get(pos), pos);
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if (sum >= COST_INF) {
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return COST_INF;
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}
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}
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if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
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for (int i = 0; i < blocksToPlace.length; i++) {
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if (!canWalkOn(positionsToPlace[i])) {
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return COST_INF;
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}
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}
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}*/
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//^ the above implementation properly deals with falling blocks, TODO integrate
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double sum = 0;
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for (BlockPos pos : positionsToBreak) {
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sum += getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
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if (sum >= COST_INF) {
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return COST_INF;
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}
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}
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return sum;
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}
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static double getMiningDurationTicks(ToolSet ts, IBlockState block, BlockPos position) {
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if (!block.equals(Blocks.AIR) && !canWalkThrough(position, block)) {
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if (avoidBreaking(position)) {
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@ -4,6 +4,7 @@ import baritone.bot.InputOverrideHandler;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.ToolSet;
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@ -27,7 +28,7 @@ public class MovementDescend extends Movement {
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if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) {
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return COST_INF;
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}
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return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
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return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
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}
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@Override
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@ -40,12 +41,13 @@ public class MovementDescend extends Movement {
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case FAILED:
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return state;
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case WAITING:
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state.setStatus(MovementStatus.RUNNING);
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case RUNNING:
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BlockPos playerFeet = playerFeet();
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if (playerFeet.equals(dest) && player().posY - playerFeet.getY() < 0.01) {
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// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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state.setStatus(MovementStatus.SUCCESS);
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return state;
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}
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Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[1], world()));
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@ -1,61 +1,41 @@
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.InputOverrideHandler;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.ToolSet;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.util.math.BlockPos;
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public class MovementFall extends Movement {
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public MovementFall(BlockPos start) {
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super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
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private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
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BlockPos[] toBreak;
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int diffX = dest.getX() - src.getX();
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int diffZ = dest.getZ() - src.getZ();
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int diffY = dest.getY() - src.getY();
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toBreak = new BlockPos[diffY + 1];
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for(int i = 0; i < toBreak.length; i++ ) {
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toBreak[i] = new BlockPos(dest.getX() - diffX, dest.getY() + (toBreak.length - 1) - i, dest.getZ() - diffZ);
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}
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return toBreak;
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}
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int numTicks = 0;
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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System.out.println("Ticking with state " + state.getStatus());
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case RUNNING:
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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}
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if (numTicks++ < 10) {
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return state;
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}
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Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
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return state.setTarget(new MovementState.MovementTarget(rotationToBlock)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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default:
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return state;
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}
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protected MovementFall(BlockPos src, BlockPos dest) {
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super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
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}
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@Override
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protected double calculateCost(ToolSet ts) {
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if (!MovementHelper.canWalkOn(dest.down(), BlockStateInterface.get(dest.down()))) {
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if(!MovementHelper.canWalkOn(positionsToPlace[0], BlockStateInterface.get(positionsToPlace[0]))) {
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return COST_INF;
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}
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Block td = BlockStateInterface.get(dest).getBlock();
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boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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return FALL_N_BLOCKS_COST[1] + getTotalHardnessOfBlocksToBreak(ts);
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double placeBucketCost = 0.0;
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if(!BlockStateInterface.isWater(dest)) {
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placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
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}
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return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost;
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}
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}
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@ -1,6 +1,7 @@
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package baritone.bot.utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -40,7 +41,7 @@ public class BlockStateInterface {
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* @return Whether or not the block is water
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*/
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public static boolean isWater(BlockPos bp) {
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return isWater(BlockStateInterface.get(bp).getBlock());
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return isWater(BlockStateInterface.getBlock(bp));
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}
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public static boolean isLava(Block b) {
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@ -58,7 +59,7 @@ public class BlockStateInterface {
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}
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public static boolean isLiquid(BlockPos p) {
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return isLiquid(BlockStateInterface.get(p).getBlock());
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return isLiquid(BlockStateInterface.getBlock(p));
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}
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public static boolean isFlowing(IBlockState state) {
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@ -68,7 +69,12 @@ public class BlockStateInterface {
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}
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public static boolean isAir(BlockPos pos) {
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return BlockStateInterface.get(pos).getBlock().equals(Blocks.AIR);
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return BlockStateInterface.getBlock(pos).equals(Blocks.AIR);
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}
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static boolean canFall(BlockPos pos) {
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return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
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}
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}
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