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@ -98,7 +98,7 @@ public class MovementTraverse extends Movement {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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}
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state.setTarget(new MovementState.MovementTarget(Optional.empty(), Optional.of(Utils.calcRotationFromVec3d(new Vec3d(player().posX, player().posY, player().posZ), Utils.calcCenterFromCoords(positionsToBreak[1], world()))))).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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state.setTarget(new MovementState.MovementTarget(Optional.empty(), Optional.of(Utils.calcRotationFromVec3d(new Vec3d(player().posX, player().posY, player().posZ), Utils.calcCenterFromCoords(positionsToBreak[0], world()))))).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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return state;
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default:
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