antiquated and does more harm than good
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@ -229,10 +229,6 @@ public class MovementParkour extends Movement {
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if (state.getStatus() != MovementStatus.RUNNING) {
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return state;
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}
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if (ctx.player().isHandActive()) {
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logDebug("Pausing parkour since hand is active");
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return state;
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}
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if (ctx.playerFeet().y < src.y) {
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// we have fallen
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logDebug("sorry");
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