Add rotation method to respect relative angles
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@ -178,6 +178,6 @@ public abstract class Movement implements Helper, MovementHelper {
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}
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protected void moveTowards(BlockPos pos) {
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currentState.setTarget(new MovementState.MovementTarget(new Rotation(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(pos, world())).getFirst(), player().rotationPitch))).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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currentState.setTarget(new MovementState.MovementTarget(new Rotation(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(pos, world()), playerRotations()).getFirst(), player().rotationPitch))).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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}
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@ -131,7 +131,7 @@ public class MovementTraverse extends Movement {
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double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (dest.getY() + against1.getY()) * 0.5D;
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double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ))));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations())));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) {
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@ -158,7 +158,7 @@ public class MovementTraverse extends Movement {
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double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
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//faceX,faceY,faceZ is the middle of the face between from and to
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BlockPos goalLook = src.down();//this is the block we were just standing on, and the one we want to place against
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ))));
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations())));
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state.setInput(InputOverrideHandler.Input.MOVE_BACK, true);
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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@ -24,11 +24,15 @@ public interface Helper {
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}
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default BlockPos playerFeet() {
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return new BlockPos(mc.player.posX, mc.player.posY, mc.player.posZ);
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return new BlockPos(player().posX, player().posY, player().posZ);
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}
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default Vec3d playerHead() {
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return new Vec3d(mc.player.posX, mc.player.posY + mc.player.getEyeHeight(), mc.player.posZ);
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return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
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}
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default Rotation playerRotations() {
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return new Rotation(player().rotationYaw, player().rotationPitch);
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}
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default void displayChatMessageRaw(String message) {
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@ -3,6 +3,7 @@ package baritone.bot.utils;
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import net.minecraft.util.Tuple;
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public class Rotation extends Tuple<Float, Float> {
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public Rotation(Float yaw, Float pitch) {
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super(yaw, pitch);
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}
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@ -1,9 +1,9 @@
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package baritone.bot.utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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@ -32,6 +32,17 @@ public final class Utils {
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(float) (pitch * 180 / Math.PI));
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}
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/**
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* Calculates rotation to given Vec<sub>dest</sub> from Vec<sub>orig</sub>
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*
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* @param orig
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* @param dest
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* @return Rotation {@link Rotation}
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*/
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public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest, Rotation current) {
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return wrapAnglesToRelative(current, calcRotationFromVec3d(orig, dest));
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}
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public static Vec3d calcCenterFromCoords(BlockPos orig, World world) {
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IBlockState b = BlockStateInterface.get(orig);
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AxisAlignedBB bbox = b.getBoundingBox(world, orig);
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@ -43,6 +54,13 @@ public final class Utils {
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orig.getZ() + zDiff);
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}
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public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
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return new Rotation(
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MathHelper.wrapDegrees(target.getFirst() - current.getFirst()) + current.getFirst(),
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MathHelper.wrapDegrees(target.getSecond() - current.getSecond()) + current.getSecond()
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);
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}
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public static Vec3d vec3dFromBlockPos(BlockPos orig) {
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return new Vec3d(orig.getX() + 0.0D, orig.getY() + 0.0D, orig.getZ() + 0.0D);
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}
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