Change isFlowing parameter to BlockPos for 1.13 changes
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@ -59,7 +59,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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|| block instanceof BlockTripWire) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
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return false;
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}
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if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) {
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if (BlockStateInterface.isFlowing(pos) || BlockStateInterface.isLiquid(pos.up())) {
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return false; // Don't walk through flowing liquids
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}
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return block.isPassable(mc.world, pos);
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@ -58,7 +58,9 @@ public class BlockStateInterface {
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return BlockStateInterface.getBlock(p) instanceof BlockLiquid;
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}
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public static boolean isFlowing(IBlockState state) {
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public static boolean isFlowing(BlockPos pos) {
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// Will be IFluidState in 1.13
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IBlockState state = BlockStateInterface.get(pos);
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return state.getBlock() instanceof BlockLiquid
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&& state.getPropertyKeys().contains(BlockLiquid.LEVEL)
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&& state.getValue(BlockLiquid.LEVEL) != 0;
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