Add world border checks to MovementHelper
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0908e509a1
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74ea803651
@ -143,7 +143,6 @@ public class CalculationContext {
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return COST_INF;
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}
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if (!worldBorder.canPlaceAt(x, z)) {
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// TODO perhaps MovementHelper.canPlaceAgainst could also use this?
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return COST_INF;
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}
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return placeBlockCost;
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@ -49,6 +49,9 @@ import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____S
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public interface MovementHelper extends ActionCosts, Helper {
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static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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if (!bsi.worldBorder.canPlaceAt(x, y)) {
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return false;
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}
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Block b = state.getBlock();
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return Baritone.settings().blocksToDisallowBreaking.value.contains(b)
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|| b == Blocks.ICE // ice becomes water, and water can mess up the path
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@ -368,6 +371,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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}
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static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
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if (!bsi.worldBorder.canPlaceAt(x, z)) {
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return false;
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}
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// can we look at the center of a side face of this block and likely be able to place?
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// (thats how this check is used)
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// therefore dont include weird things that we technically could place against (like carpet) but practically can't
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@ -22,6 +22,7 @@ import baritone.api.utils.IPlayerContext;
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import baritone.cache.CachedRegion;
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import baritone.cache.WorldData;
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import baritone.utils.accessor.IChunkProviderClient;
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import baritone.utils.pathing.BetterWorldBorder;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import net.minecraft.block.Block;
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@ -46,6 +47,7 @@ public class BlockStateInterface {
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protected final IBlockAccess world;
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public final BlockPos.MutableBlockPos isPassableBlockPos;
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public final IBlockAccess access;
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public final BetterWorldBorder worldBorder;
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private Chunk prev = null;
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private CachedRegion prevCached = null;
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@ -64,6 +66,7 @@ public class BlockStateInterface {
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public BlockStateInterface(World world, WorldData worldData, boolean copyLoadedChunks) {
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this.world = world;
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this.worldBorder = new BetterWorldBorder(world.getWorldBorder());
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this.worldData = worldData;
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Long2ObjectMap<Chunk> worldLoaded = ((IChunkProviderClient) world.getChunkProvider()).loadedChunks();
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if (copyLoadedChunks) {
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