single runaway goal object, allows splicing better
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5b395ce3da
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@ -56,6 +56,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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private List<Block> mining;
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private List<BlockPos> knownOreLocations;
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private BlockPos branchPoint;
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private GoalRunAway branchPointRunaway;
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private int desiredQuantity;
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private int tickCount;
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@ -132,6 +133,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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if (!baritone.getPathingBehavior().isPathing() && playerFeet().y == y) {
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// cool, path is over and we are at desired y
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branchPoint = playerFeet();
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branchPointRunaway = null;
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} else {
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return new GoalYLevel(y);
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}
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@ -141,12 +143,15 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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// TODO mine 1x1 shafts to either side
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branchPoint = branchPoint.north(10);
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}*/
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return new GoalRunAway(1, Optional.of(y), branchPoint) {
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@Override
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public boolean isInGoal(int x, int y, int z) {
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return false;
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}
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};
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if (branchPointRunaway == null) {
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branchPointRunaway = new GoalRunAway(1, Optional.of(y), branchPoint) {
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@Override
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public boolean isInGoal(int x, int y, int z) {
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return false;
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}
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};
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}
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return branchPointRunaway;
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}
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private void rescan(List<BlockPos> already) {
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@ -293,6 +298,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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this.desiredQuantity = quantity;
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this.knownOreLocations = new ArrayList<>();
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this.branchPoint = null;
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this.branchPointRunaway = null;
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rescan(new ArrayList<>());
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}
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}
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