simplify
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b56cdcda52
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@ -146,7 +146,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return;
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}
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queuePathEvent(PathEvent.CALC_STARTED);
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findPathInNewThread(pathStart(), true, Optional.empty());
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findPathInNewThread(pathStart(), true);
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}
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return;
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}
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@ -181,7 +181,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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// and this path has 5 seconds or less left
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logDebug("Path almost over. Planning ahead...");
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queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
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findPathInNewThread(current.getPath().getDest(), false, Optional.of(current.getPath()));
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findPathInNewThread(current.getPath().getDest(), false);
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}
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}
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}
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@ -324,7 +324,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return false;
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}
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queuePathEvent(PathEvent.CALC_STARTED);
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findPathInNewThread(pathStart(), true, Optional.empty());
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findPathInNewThread(pathStart(), true);
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return true;
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}
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}
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@ -381,7 +381,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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* @param start
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* @param talkAboutIt
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*/
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private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, final Optional<IPath> previous) {
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private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt) {
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// this must be called with synchronization on pathCalcLock!
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// actually, we can check this, muahaha
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if (!Thread.holdsLock(pathCalcLock)) {
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@ -403,7 +403,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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timeout = Baritone.settings().planAheadTimeoutMS.<Long>get();
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}
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CalculationContext context = new CalculationContext(baritone); // not safe to create on the other thread, it looks up a lot of stuff in minecraft
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AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, previous, context);
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AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, Optional.ofNullable(current).map(PathExecutor::getPath), context);
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inProgress = pathfinder;
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Baritone.getExecutor().execute(() -> {
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if (talkAboutIt) {
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