Merge pull request #393 from CDAGaming/pr_changes
[Change] Add Block Avoidance Settings
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commit
850c414e8f
@ -18,6 +18,7 @@
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package baritone.api;
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import baritone.api.utils.SettingsUtil;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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@ -146,6 +147,13 @@ public final class Settings {
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Item.getItemFromBlock(Blocks.STONE)
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)));
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/**
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* Blocks that Baritone will attempt to avoid (Used in avoidance)
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*/
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public final Setting<LinkedList<Block>> blocksToAvoid = new Setting<>(new LinkedList<>(Arrays.asList(
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// Leave Empty by Default
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)));
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/**
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* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
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* pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario.
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@ -18,6 +18,7 @@
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package baritone.api.utils;
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import baritone.api.Settings;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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@ -147,6 +148,7 @@ public class SettingsUtil {
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FLOAT(Float.class, Float::parseFloat),
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LONG(Long.class, Long::parseLong),
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BLOCK_LIST(LinkedList.class, str -> Stream.of(str.split(",")).map(String::trim).map(BlockUtils::stringToBlockRequired).collect(Collectors.toCollection(LinkedList::new)), list -> ((LinkedList<Block>) list).stream().map(BlockUtils::blockToString).collect(Collectors.joining(","))),
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ITEM_LIST(ArrayList.class, str -> Stream.of(str.split(",")).map(String::trim).map(Item::getByNameOrId).collect(Collectors.toCollection(ArrayList::new)), list -> ((ArrayList<Item>) list).stream().map(Item.REGISTRY::getNameForObject).map(ResourceLocation::toString).collect(Collectors.joining(","))),
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COLOR(Color.class, str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])), color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()),
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ENUMFACING(EnumFacing.class, EnumFacing::byName);
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@ -74,6 +74,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) {
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return false;
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}
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if (Baritone.settings().blocksToAvoid.value.contains(block)) {
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return false;
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}
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if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
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// Because there's no nice method in vanilla to check if a door is openable or not, we just have to assume
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// that anything that isn't an iron door isn't openable, ignoring that some doors introduced in mods can't
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