Fix a couple of things I missed
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@ -130,7 +130,7 @@ public class MovementDescend extends Movement {
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// and potentially replace the water we're going to fall into
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return false;
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}
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if (!context.precomputedData.canWalkThrough(context.bsi, destX, y - 2, destZ, below)) {
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if (!MovementHelper.canWalkThrough(context, destX, y - 2, destZ, below)) {
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return false;
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}
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double costSoFar = 0;
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@ -58,7 +58,7 @@ public class MovementDiagonal extends Movement {
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}
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@Override
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protected boolean safeToCancel(MovementState state) { // TODO move this function to use precomputed data, not urgent as it only runs once a tick
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protected boolean safeToCancel(MovementState state) {
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//too simple. backfill does not work after cornering with this
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//return context.precomputedData.canWalkOn(ctx, ctx.playerFeet().down());
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EntityPlayerSP player = ctx.player();
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