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Babbaj 2019-05-25 17:23:47 -04:00
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* text=auto

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@ -18,4 +18,4 @@ classes/
# Copyright Files
!/.idea/copyright/Baritone.xml
!/.idea/copyright/profiles_settings.xml
!/.idea/copyright/profiles_settings.xml

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@ -6,7 +6,7 @@
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
[![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
[![contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues)
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues)
[![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/)
[![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
@ -51,7 +51,7 @@ Here are some links to help to get started:
# API
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com).
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
jar.

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@ -2,24 +2,17 @@
# Prefix
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
Therefore you can use a prefix before your messages.
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
Baritone's chat control prefix is `#` by default. In Impact, you can also use `.b` as a prefix. (for example, `.b click` instead of `#click`)
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using `#` is suggested.
To disable direct chat control (with no prefix), turn off the `chatControl` setting. To disable chat control with the `#` prefix, turn off the `prefixControl` setting. In Impact, `.b` cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file `minecraft/baritone/settings.txt` and relaunching).
# Commands
**All** of these commands may need a prefix before them, as above ^.
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java#L47).
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
@ -34,17 +27,20 @@ Some common examples:
- `cancel` or `stop` to stop everything
- `goto portal` or `goto ender_chest` or `goto block_type` to go to a block. (in Impact, `.goto` is an alias for `.b goto` for the most part)
- `mine diamond_ore` to mine diamond ore (turn on the setting `legitMine` to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.)
- `click` to click your destination on the screen. left click to path into it, right click to path on top of it. left click and drag to clear an area.
- `click` to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to clear all blocks from an area.
- `follow playerName` to follow a player. `follow` to follow the entity you're looking at (only works if it hitting range). `followplayers` to follow any players in range (combine with Kill Aura for a fun time).
- `save waypointName` to save a waypoint. `goto waypointName` to go to it.
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
- `tunnel` to dig just straight ahead and make a tunnel
- `farm` to automatically harvest, replant, or bone meal crops
- `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120).
- `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load.
- `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.
- `render` to rerender the world in case `renderCachedChunks` is being glitchy
- `version` to get the version of Baritone you're running
- `damn` daniel
- `build` to build a schematic. `build blah` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420).
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java).
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
@ -54,10 +50,18 @@ There are about a hundred settings, but here are some fun / interesting / import
- `allowPlace`
- `allowParkour`
- `allowParkourPlace`
- `blockPlacementPenalty`
- `renderCachedChunks` (and `cachedChunksOpacity`) <-- very fun but you need a beefy computer
- `avoidance`
- `avoidance` (avoidance of mobs / mob spawners)
- `legitMine`
- `followRadius`
- `backfill` (fill in tunnels behind you)
- `buildInLayers`
- `buildRepeatDistance` and `buildRepeatDirection`
- `worldExploringChunkOffset`
- `acceptableThrowawayItems`
- `blocksToAvoidBreaking`

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@ -23,7 +23,7 @@ import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3i;
import net.minecraft.util.text.ITextComponent;
import java.awt.*;
@ -84,7 +84,7 @@ public final class Settings {
/**
* Walking on water uses up hunger really quick, so penalize it
*/
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(5D);
public final Setting<Double> walkOnWaterOnePenalty = new Setting<>(3D);
/**
* Allow Baritone to fall arbitrary distances and place a water bucket beneath it.
@ -160,9 +160,20 @@ public final class Settings {
/**
* Blocks that Baritone is not allowed to break
*/
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(
// e.g. crafting table, beds
));
public final Setting<List<Block>> blocksToAvoidBreaking = new Setting<>(new ArrayList<>(Arrays.asList( // TODO can this be a HashSet or ImmutableSet?
Blocks.CRAFTING_TABLE,
Blocks.FURNACE,
Blocks.LIT_FURNACE,
Blocks.CHEST,
Blocks.TRAPPED_CHEST
)));
/**
* If this setting is true, Baritone will never break a block that is adjacent to an unsupported falling block.
* <p>
* I.E. it will never trigger cascading sand / gravel falls
*/
public final Setting<Boolean> avoidUpdatingFallingBlocks = new Setting<>(true);
/**
* Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real
@ -204,6 +215,13 @@ public final class Settings {
*/
public final Setting<Boolean> sprintAscends = new Setting<>(true);
/**
* If we overshoot a traverse and end up one block beyond the destination, mark it as successful anyway.
* <p>
* This helps with speed at >=20m/s
*/
public final Setting<Boolean> overshootTraverse = new Setting<>(true);
/**
* When breaking blocks for a movement, wait until all falling blocks have settled before continuing
*/
@ -527,6 +545,8 @@ public final class Settings {
/**
* Exclusively use cached chunks for pathing
* <p>
* Never turn this on
*/
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
@ -557,7 +577,7 @@ public final class Settings {
public final Setting<Boolean> renderCachedChunks = new Setting<>(false);
/**
* 0.0f = not visible, fully transparent
* 0.0f = not visible, fully transparent (instead of setting this to 0, turn off renderCachedChunks)
* 1.0f = fully opaque
*/
public final Setting<Float> cachedChunksOpacity = new Setting<>(0.5f);
@ -572,6 +592,16 @@ public final class Settings {
*/
public final Setting<Boolean> walkWhileBreaking = new Setting<>(true);
/**
* When a new segment is calculated that doesn't overlap with the current one, but simply begins where the current segment ends,
* splice it on and make a longer combined path. If this setting is off, any planned segment will not be spliced and will instead
* be the "next path" in PathingBehavior, and will only start after this one ends. Turning this off hurts planning ahead,
* because the next segment will exist even if it's very short.
*
* @see #planningTickLookahead
*/
public final Setting<Boolean> splicePath = new Setting<>(true);
/**
* If we are more than 300 movements into the current path, discard the oldest segments, as they are no longer useful
*/
@ -618,7 +648,7 @@ public final class Settings {
public final Setting<Integer> exploreMaintainY = new Setting<>(64);
/**
* Replant nether wart
* Replant nether wart while farming
*/
public final Setting<Boolean> replantNetherWart = new Setting<>(false);
@ -635,14 +665,30 @@ public final class Settings {
public final Setting<Boolean> buildInLayers = new Setting<>(false);
/**
* How far to move before repeating the build. -1 for the size of the build in that axis. 0 to disable
* false = build from bottom to top
* <p>
* true = build from top to bottom
*/
public final Setting<Integer> buildRepeatDistance = new Setting<>(0);
public final Setting<Boolean> layerOrder = new Setting<>(false);
/**
* What direction to repeat the build in
* How far to move before repeating the build. 0 to disable repeating on a certain axis, 0,0,0 to disable entirely
*/
public final Setting<EnumFacing> buildRepeatDirection = new Setting<>(EnumFacing.NORTH);
public final Setting<Vec3i> buildRepeat = new Setting<>(new Vec3i(0, 0, 0));
/**
* Allow standing above a block while mining it, in BuilderProcess
* <p>
* Experimental
*/
public final Setting<Boolean> breakFromAbove = new Setting<>(false);
/**
* As well as breaking from above, set a goal to up and to the side of all blocks to break.
* <p>
* Never turn this on without also turning on breakFromAbove.
*/
public final Setting<Boolean> goalBreakFromAbove = new Setting<>(false);
/**
* While mining, should it also consider dropped items of the correct type as a pathing destination (as well as ore blocks)?
@ -764,6 +810,11 @@ public final class Settings {
*/
public final Setting<Consumer<ITextComponent>> logger = new Setting<>(Minecraft.getMinecraft().ingameGUI.getChatGUI()::printChatMessage);
/**
* The size of the box that is rendered when the current goal is a GoalYLevel
*/
public final Setting<Double> yLevelBoxSize = new Setting<>(15D);
/**
* The color of the current path
*/

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@ -29,7 +29,7 @@ public class GoalYLevel implements Goal, ActionCosts {
/**
* The target Y level
*/
private final int level;
public final int level;
public GoalYLevel(int level) {
this.level = level;

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@ -61,6 +61,8 @@ public final class BetterBlockPos extends BlockPos {
}
public static long longHash(int x, int y, int z) {
// TODO use the same thing as BlockPos.fromLong();
// invertibility would be incredibly useful
/*
* This is the hashcode implementation of Vec3i (the superclass of the class which I shall not name)
*

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@ -332,7 +332,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
if (suffix.isEmpty()) {
// clear the area from the current goal to here
Goal goal = baritone.getPathingBehavior().getGoal();
if (goal == null || !(goal instanceof GoalBlock)) {
if (!(goal instanceof GoalBlock)) {
logDirect("Need to specify goal of opposite corner");
return true;
}
@ -385,17 +385,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
logDirect("farming");
return true;
}
// this literally doesn't work, memory is disabled lol
/*if (msg.equals("echest")) {
Optional<List<ItemStack>> contents = baritone.getMemoryBehavior().echest();
if (contents.isPresent()) {
logDirect("echest contents:");
log(contents.get());
} else {
logDirect("echest contents unknown");
}
return true;
}*/
if (msg.equals("chests")) {
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
logDirect(entry.getKey() + "");
@ -649,24 +638,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
}
return true;
}
// this is completely impossible from api
/*if (msg.equals("costs")) {
List<Movement> moves = Stream.of(Moves.values()).map(x -> x.apply0(new CalculationContext(baritone), ctx.playerFeet())).collect(Collectors.toCollection(ArrayList::new));
while (moves.contains(null)) {
moves.remove(null);
}
moves.sort(Comparator.comparingDouble(move -> move.getCost(new CalculationContext(baritone))));
for (Movement move : moves) {
String[] parts = move.getClass().toString().split("\\.");
double cost = move.getCost();
String strCost = cost + "";
if (cost >= ActionCosts.COST_INF) {
strCost = "IMPOSSIBLE";
}
logDirect(parts[parts.length - 1] + " " + move.getDest().getX() + "," + move.getDest().getY() + "," + move.getDest().getZ() + " " + strCost);
}
return true;
}*/
if (msg.equals("damn")) {
logDirect("daniel");
}
@ -688,18 +659,20 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
private Goal parseGoal(String[] params) {
Goal goal;
try {
BetterBlockPos playerFeet = ctx.playerFeet();
switch (params.length) {
case 0:
goal = new GoalBlock(ctx.playerFeet());
goal = new GoalBlock(playerFeet);
break;
case 1:
goal = new GoalYLevel(Integer.parseInt(params[0]));
goal = new GoalYLevel(parseOrDefault(params[0], playerFeet.y));
break;
case 2:
goal = new GoalXZ(Integer.parseInt(params[0]), Integer.parseInt(params[1]));
goal = new GoalXZ(parseOrDefault(params[0], playerFeet.x), parseOrDefault(params[1], playerFeet.z));
break;
case 3:
goal = new GoalBlock(new BlockPos(Integer.parseInt(params[0]), Integer.parseInt(params[1]), Integer.parseInt(params[2])));
goal = new GoalBlock(new BlockPos(parseOrDefault(params[0], playerFeet.x), parseOrDefault(params[1], playerFeet.y), parseOrDefault(params[2], playerFeet.z)));
break;
default:
logDirect("unable to understand lol");

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@ -17,11 +17,17 @@
package baritone.api.utils;
import com.google.gson.annotations.SerializedName;
/**
* Need a non obfed chunkpos that we can load using GSON
*/
public class MyChunkPos {
@SerializedName("x")
public int x;
@SerializedName("y")
public int z;
@Override

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@ -21,6 +21,7 @@ import baritone.api.Settings;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3i;
import java.awt.*;
import java.io.BufferedReader;
@ -29,10 +30,12 @@ import java.io.IOException;
import java.lang.reflect.ParameterizedType;
import java.lang.reflect.Type;
import java.nio.file.Files;
import java.nio.file.NoSuchFileException;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.regex.Matcher;
@ -80,6 +83,8 @@ public class SettingsUtil {
ex.printStackTrace();
}
});
} catch (NoSuchFileException ignored) {
System.out.println("Baritone settings file not found, resetting.");
} catch (Exception ex) {
System.out.println("Exception while reading Baritone settings, some settings may be reset to default values!");
ex.printStackTrace();
@ -175,6 +180,11 @@ public class SettingsUtil {
str -> new Color(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
color -> color.getRed() + "," + color.getGreen() + "," + color.getBlue()
),
VEC3I(
Vec3i.class,
str -> new Vec3i(Integer.parseInt(str.split(",")[0]), Integer.parseInt(str.split(",")[1]), Integer.parseInt(str.split(",")[2])),
vec -> vec.getX() + "," + vec.getY() + "," + vec.getZ()
),
BLOCK(
Block.class,
str -> BlockUtils.stringToBlockRequired(str.trim()),
@ -234,7 +244,9 @@ public class SettingsUtil {
@Override
public Object parse(ParserContext context, String raw) {
return this.parser.apply(raw);
Object parsed = this.parser.apply(raw);
Objects.requireNonNull(parsed);
return parsed;
}
@Override

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@ -33,7 +33,7 @@ import java.util.OptionalInt;
import java.util.Random;
import java.util.function.Predicate;
public class InventoryBehavior extends Behavior {
public final class InventoryBehavior extends Behavior {
public InventoryBehavior(Baritone baritone) {
super(baritone);
}

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@ -195,7 +195,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
current.onTick();
return;
}
current = current.trySplice(next);
if (Baritone.settings().splicePath.value) {
current = current.trySplice(next);
}
if (next != null && current.getPath().getDest().equals(next.getPath().getDest())) {
next = null;
}

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@ -29,6 +29,7 @@ import net.minecraft.util.math.BlockPos;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.NoSuchFileException;
import java.nio.file.Path;
import java.util.*;
@ -45,6 +46,8 @@ public class ContainerMemory implements IContainerMemory {
this.saveTo = saveTo;
try {
read(Files.readAllBytes(saveTo));
} catch (NoSuchFileException ignored) {
inventories.clear();
} catch (Exception ex) {
ex.printStackTrace();
inventories.clear();

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@ -32,7 +32,6 @@ import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper {

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@ -51,12 +51,27 @@ public interface MovementHelper extends ActionCosts, Helper {
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|| b instanceof BlockSilverfish // obvious reasons
// call context.get directly with x,y,z. no need to make 5 new BlockPos for no reason
|| bsi.get0(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
|| bsi.get0(x + 1, y, z).getBlock() instanceof BlockLiquid
|| bsi.get0(x - 1, y, z).getBlock() instanceof BlockLiquid
|| bsi.get0(x, y, z + 1).getBlock() instanceof BlockLiquid
|| bsi.get0(x, y, z - 1).getBlock() instanceof BlockLiquid
|| Baritone.settings().blocksToAvoidBreaking.value.contains(b);
|| avoidAdjacentBreaking(bsi, x, y + 1, z, true)
|| avoidAdjacentBreaking(bsi, x + 1, y, z, false)
|| avoidAdjacentBreaking(bsi, x - 1, y, z, false)
|| avoidAdjacentBreaking(bsi, x, y, z + 1, false)
|| avoidAdjacentBreaking(bsi, x, y, z - 1, false);
}
static boolean avoidAdjacentBreaking(BlockStateInterface bsi, int x, int y, int z, boolean directlyAbove) {
// returns true if you should avoid breaking a block that's adjacent to this one (e.g. lava that will start flowing if you give it a path)
// this is only called for north, south, east, west, and up. this is NOT called for down.
// we assume that it's ALWAYS okay to break the block thats ABOVE liquid
IBlockState state = bsi.get0(x, y, z);
Block block = state.getBlock();
if (!directlyAbove // it is fine to mine a block that has a falling block directly above, this (the cost of breaking the stacked fallings) is included in cost calculations
// therefore if directlyAbove is true, we will actually ignore if this is falling
&& block instanceof BlockFalling // obviously, this check is only valid for falling blocks
&& Baritone.settings().avoidUpdatingFallingBlocks.value // and if the setting is enabled
&& BlockFalling.canFallThrough(bsi.get0(x, y - 1, z))) { // and if it would fall (i.e. it's unsupported)
return true; // dont break a block that is adjacent to unsupported gravel because it can cause really weird stuff
}
return block instanceof BlockLiquid;
}
static boolean canWalkThrough(IPlayerContext ctx, BetterBlockPos pos) {
@ -353,6 +368,9 @@ public interface MovementHelper extends ActionCosts, Helper {
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
Block block = state.getBlock();
if (!canWalkThrough(context.bsi, x, y, z, state)) {
if (block instanceof BlockLiquid) {
return COST_INF;
}
double mult = context.breakCostMultiplierAt(x, y, z);
if (mult >= COST_INF) {
return COST_INF;
@ -360,16 +378,11 @@ public interface MovementHelper extends ActionCosts, Helper {
if (avoidBreaking(context.bsi, x, y, z, state)) {
return COST_INF;
}
if (block instanceof BlockLiquid) {
return COST_INF;
}
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
double strVsBlock = context.toolSet.getStrVsBlock(state);
if (strVsBlock <= 0) {
return COST_INF;
}
double result = m / strVsBlock;
double result = 1 / strVsBlock;
result += context.breakBlockAdditionalCost;
result *= mult;
if (includeFalling) {

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@ -36,8 +36,6 @@ import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
public class MovementTraverse extends Movement {
/**
@ -230,7 +228,11 @@ public class MovementTraverse extends Movement {
}
if (isTheBridgeBlockThere) {
if (ctx.playerFeet().equals(dest)) {
BetterBlockPos feet = ctx.playerFeet();
if (feet.equals(dest)) {
return state.setStatus(MovementStatus.SUCCESS);
}
if (Baritone.settings().overshootTraverse.value && (feet.equals(dest.add(getDirection())) || feet.equals(dest.add(getDirection()).add(getDirection())))) {
return state.setStatus(MovementStatus.SUCCESS);
}
Block low = BlockStateInterface.get(ctx, src).getBlock();

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@ -610,7 +610,7 @@ public class PathExecutor implements IPathExecutor, Helper {
ret.costEstimateIndex = costEstimateIndex;
ret.ticksOnCurrent = ticksOnCurrent;
return ret;
}).orElse(cutIfTooLong());
}).orElseGet(this::cutIfTooLong); // dont actually call cutIfTooLong every tick if we won't actually use it, use a method reference
}
private PathExecutor cutIfTooLong() {

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@ -35,7 +35,7 @@ import net.minecraft.world.chunk.EmptyChunk;
import java.util.*;
import java.util.stream.Collectors;
public class BackfillProcess extends BaritoneProcessHelper {
public final class BackfillProcess extends BaritoneProcessHelper {
public HashMap<BlockPos, IBlockState> blocksToReplace = new HashMap<>();

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@ -35,6 +35,9 @@ import baritone.utils.BlockStateInterface;
import baritone.utils.PathingCommandContext;
import baritone.utils.schematic.AirSchematic;
import baritone.utils.schematic.Schematic;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock;
@ -49,13 +52,13 @@ import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.*;
import java.util.stream.Collectors;
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
public final class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
private HashSet<BetterBlockPos> incorrectPositions;
private LongOpenHashSet observedCompleted; // positions that are completed even if they're out of render distance and we can't make sure right now
private String name;
private ISchematic realSchematic;
private ISchematic schematic;
@ -76,6 +79,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
this.origin = origin;
this.paused = false;
this.layer = 0;
this.observedCompleted = new LongOpenHashSet();
}
public void resume() {
@ -133,15 +137,18 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return state;
}
public Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) {
private Optional<Tuple<BetterBlockPos, Rotation>> toBreakNearPlayer(BuilderCalculationContext bcc) {
BetterBlockPos center = ctx.playerFeet();
BetterBlockPos pathStart = baritone.getPathingBehavior().pathStart();
for (int dx = -5; dx <= 5; dx++) {
for (int dy = 0; dy <= 5; dy++) {
for (int dy = Baritone.settings().breakFromAbove.value ? -1 : 0; dy <= 5; dy++) {
for (int dz = -5; dz <= 5; dz++) {
int x = center.x + dx;
int y = center.y + dy;
int z = center.z + dz;
if (dy == -1 && x == pathStart.x && z == pathStart.z) {
continue; // dont mine what we're supported by, but not directly standing on
}
IBlockState desired = bcc.getSchematic(x, y, z);
if (desired == null) {
continue; // irrelevant
@ -174,7 +181,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
}
public Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<IBlockState> desirableOnHotbar) {
private Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<IBlockState> desirableOnHotbar) {
BetterBlockPos center = ctx.playerFeet();
for (int dx = -5; dx <= 5; dx++) {
for (int dy = -5; dy <= 1; dy++) {
@ -203,7 +210,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return Optional.empty();
}
public Optional<Placement> possibleToPlace(IBlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
private Optional<Placement> possibleToPlace(IBlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
for (EnumFacing against : EnumFacing.values()) {
BetterBlockPos placeAgainstPos = new BetterBlockPos(x, y, z).offset(against);
IBlockState placeAgainstState = bsi.get0(placeAgainstPos);
@ -231,8 +238,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return Optional.empty();
}
public OptionalInt hasAnyItemThatWouldPlace(IBlockState desired, RayTraceResult result, Rotation rot) {
private OptionalInt hasAnyItemThatWouldPlace(IBlockState desired, RayTraceResult result, Rotation rot) {
for (int i = 0; i < 9; i++) {
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
@ -295,12 +301,29 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
if (realSchematic == null) {
realSchematic = schematic;
}
ISchematic realSchematic = this.realSchematic; // wrap this properly, dont just have the inner class refer to the builderprocess.this
int minYInclusive;
int maxYInclusive;
// layer = 0 should be nothing
// layer = realSchematic.heightY() should be everything
if (Baritone.settings().layerOrder.value) { // top to bottom
maxYInclusive = realSchematic.heightY() - 1;
minYInclusive = realSchematic.heightY() - layer;
} else {
maxYInclusive = layer - 1;
minYInclusive = 0;
}
schematic = new ISchematic() {
@Override
public IBlockState desiredState(int x, int y, int z) {
return realSchematic.desiredState(x, y, z);
}
@Override
public boolean inSchematic(int x, int y, int z) {
return ISchematic.super.inSchematic(x, y, z) && y >= minYInclusive && y <= maxYInclusive;
}
@Override
public int widthX() {
return realSchematic.widthX();
@ -308,7 +331,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
@Override
public int heightY() {
return layer;
return realSchematic.heightY();
}
@Override
@ -324,20 +347,16 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
layer++;
return onTick(calcFailed, isSafeToCancel);
}
int distance = Baritone.settings().buildRepeatDistance.value;
EnumFacing direction = Baritone.settings().buildRepeatDirection.value;
if (distance == 0) {
Vec3i repeat = Baritone.settings().buildRepeat.value;
if (repeat.equals(new Vec3i(0, 0, 0))) {
logDirect("Done building");
onLostControl();
return null;
}
// build repeat time
if (distance == -1) {
distance = schematic.size(direction.getAxis());
}
layer = 0;
origin = new BlockPos(origin).offset(direction, distance);
logDirect("Repeating build " + distance + " blocks to the " + direction + ", new origin is " + origin);
origin = new BlockPos(origin).add(repeat);
logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
return onTick(calcFailed, isSafeToCancel);
}
trim(bcc);
@ -413,7 +432,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
}
public boolean recalc(BuilderCalculationContext bcc) {
private boolean recalc(BuilderCalculationContext bcc) {
if (incorrectPositions == null) {
incorrectPositions = new HashSet<>();
fullRecalc(bcc);
@ -428,7 +447,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return !incorrectPositions.isEmpty();
}
public void trim(BuilderCalculationContext bcc) {
private void trim(BuilderCalculationContext bcc) {
HashSet<BetterBlockPos> copy = new HashSet<>(incorrectPositions);
copy.removeIf(pos -> pos.distanceSq(ctx.player().posX, ctx.player().posY, ctx.player().posZ) > 200);
if (!copy.isEmpty()) {
@ -436,7 +455,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
}
public void recalcNearby(BuilderCalculationContext bcc) {
private void recalcNearby(BuilderCalculationContext bcc) {
BetterBlockPos center = ctx.playerFeet();
for (int dx = -5; dx <= 5; dx++) {
for (int dy = -5; dy <= 5; dy++) {
@ -447,10 +466,13 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
IBlockState desired = bcc.getSchematic(x, y, z);
if (desired != null) {
// we care about this position
BetterBlockPos pos = new BetterBlockPos(x, y, z);
if (valid(bcc.bsi.get0(x, y, z), desired)) {
incorrectPositions.remove(new BetterBlockPos(x, y, z));
incorrectPositions.remove(pos);
observedCompleted.add(BetterBlockPos.longHash(pos));
} else {
incorrectPositions.add(new BetterBlockPos(x, y, z));
incorrectPositions.add(pos);
observedCompleted.remove(BetterBlockPos.longHash(pos));
}
}
}
@ -458,13 +480,32 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
}
public void fullRecalc(BuilderCalculationContext bcc) {
private void fullRecalc(BuilderCalculationContext bcc) {
incorrectPositions = new HashSet<>();
for (int y = 0; y < schematic.heightY(); y++) {
for (int z = 0; z < schematic.lengthZ(); z++) {
for (int x = 0; x < schematic.widthX(); x++) {
if (schematic.inSchematic(x, y, z) && !valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
if (!schematic.inSchematic(x, y, z)) {
continue;
}
int blockX = x + origin.getX();
int blockY = y + origin.getY();
int blockZ = z + origin.getZ();
if (bcc.bsi.worldContainsLoadedChunk(blockX, blockZ)) { // check if its in render distance, not if its in cache
// we can directly observe this block, it is in render distance
if (valid(bcc.bsi.get0(blockX, blockY, blockZ), schematic.desiredState(x, y, z))) {
observedCompleted.add(BetterBlockPos.longHash(blockX, blockY, blockZ));
} else {
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
observedCompleted.remove(BetterBlockPos.longHash(blockX, blockY, blockZ));
}
continue;
}
// this is not in render distance
if (!observedCompleted.contains(BetterBlockPos.longHash(blockX, blockY, blockZ))) {
// and we've never seen this position be correct
// therefore mark as incorrect
incorrectPositions.add(new BetterBlockPos(blockX, blockY, blockZ));
}
}
}
@ -472,17 +513,45 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlacable) {
List<BetterBlockPos> placable = incorrectPositions.stream().filter(pos -> bcc.bsi.get0(pos).getBlock() == Blocks.AIR && approxPlacable.contains(bcc.getSchematic(pos.x, pos.y, pos.z))).collect(Collectors.toList());
Goal[] toBreak = incorrectPositions.stream().filter(pos -> bcc.bsi.get0(pos).getBlock() != Blocks.AIR).map(GoalBreak::new).toArray(Goal[]::new);
Goal[] toPlace = placable.stream().filter(pos -> !placable.contains(pos.down()) && !placable.contains(pos.down(2))).map(pos -> placementgoal(pos, bcc)).toArray(Goal[]::new);
List<BetterBlockPos> placable = new ArrayList<>();
List<BetterBlockPos> breakable = new ArrayList<>();
List<BetterBlockPos> sourceLiquids = new ArrayList<>();
incorrectPositions.forEach(pos -> {
IBlockState state = bcc.bsi.get0(pos);
if (state.getBlock() instanceof BlockAir) {
if (approxPlacable.contains(bcc.getSchematic(pos.x, pos.y, pos.z))) {
placable.add(pos);
}
} else {
if (state.getBlock() instanceof BlockLiquid) {
// if the block itself is JUST a liquid (i.e. not just a waterlogged block), we CANNOT break it
// TODO for 1.13 make sure that this only matches pure water, not waterlogged blocks
if (!MovementHelper.possiblyFlowing(state)) {
// if it's a source block then we want to replace it with a throwaway
sourceLiquids.add(pos);
}
} else {
breakable.add(pos);
}
}
});
List<Goal> toBreak = new ArrayList<>();
breakable.forEach(pos -> toBreak.add(breakGoal(pos, bcc)));
List<Goal> toPlace = new ArrayList<>();
placable.forEach(pos -> {
if (!placable.contains(pos.down()) && !placable.contains(pos.down(2))) {
toPlace.add(placementGoal(pos, bcc));
}
});
sourceLiquids.forEach(pos -> toPlace.add(new GoalBlock(pos.up())));
if (toPlace.length != 0) {
return new JankyGoalComposite(new GoalComposite(toPlace), new GoalComposite(toBreak));
if (!toPlace.isEmpty()) {
return new JankyGoalComposite(new GoalComposite(toPlace.toArray(new Goal[0])), new GoalComposite(toBreak.toArray(new Goal[0])));
}
if (toBreak.length == 0) {
if (toBreak.isEmpty()) {
return null;
}
return new GoalComposite(toBreak);
return new GoalComposite(toBreak.toArray(new Goal[0]));
}
public static class JankyGoalComposite implements Goal {
@ -528,8 +597,8 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
}
public Goal placementgoal(BlockPos pos, BuilderCalculationContext bcc) {
if (ctx.world().getBlockState(pos).getBlock() != Blocks.AIR) {
private Goal placementGoal(BlockPos pos, BuilderCalculationContext bcc) {
if (ctx.world().getBlockState(pos).getBlock() != Blocks.AIR) { // TODO can this even happen?
return new GoalPlace(pos);
}
boolean allowSameLevel = ctx.world().getBlockState(pos.up()).getBlock() != Blocks.AIR;
@ -541,6 +610,21 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return new GoalPlace(pos);
}
private Goal breakGoal(BlockPos pos, BuilderCalculationContext bcc) {
if (Baritone.settings().goalBreakFromAbove.value && bcc.bsi.get0(pos.up()).getBlock() instanceof BlockAir && bcc.bsi.get0(pos.up(2)).getBlock() instanceof BlockAir) { // TODO maybe possible without the up(2) check?
return new JankyGoalComposite(new GoalBreak(pos), new GoalGetToBlock(pos.up()) {
@Override
public boolean isInGoal(int x, int y, int z) {
if (y > this.y || (x == this.x && y == this.y && z == this.z)) {
return false;
}
return super.isInGoal(x, y, z);
}
});
}
return new GoalBreak(pos);
}
public static class GoalAdjacent extends GoalGetToBlock {
private boolean allowSameLevel;
@ -587,6 +671,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
realSchematic = null;
layer = 0;
paused = false;
observedCompleted = null;
}
@Override
@ -594,7 +679,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return paused ? "Builder Paused" : "Building " + name;
}
public List<IBlockState> placable(int size) {
private List<IBlockState> placable(int size) {
List<IBlockState> result = new ArrayList<>();
for (int i = 0; i < size; i++) {
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
@ -609,7 +694,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return result;
}
public boolean valid(IBlockState current, IBlockState desired) {
private boolean valid(IBlockState current, IBlockState desired) {
// TODO more complicated comparison logic I guess
return desired == null || current.equals(desired);
}

View File

@ -29,7 +29,7 @@ import baritone.utils.BaritoneProcessHelper;
*
* @author leijurv
*/
public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
public final class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
/**
* The current goal

View File

@ -41,7 +41,7 @@ import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
public class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
public final class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
private BlockPos explorationOrigin;

View File

@ -50,7 +50,7 @@ import java.util.List;
import java.util.Optional;
import java.util.function.Predicate;
public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
public final class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
private boolean active;

View File

@ -34,7 +34,7 @@ import net.minecraft.util.math.BlockPos;
import java.util.*;
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
public final class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
private Block gettingTo;
private List<BlockPos> knownLocations;
@ -42,6 +42,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
private BlockPos start;
private int tickCount = 0;
private int arrivalTickCount = 0;
public GetToBlockProcess(Baritone baritone) {
super(baritone);
@ -53,6 +54,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
gettingTo = block;
start = ctx.playerFeet();
blacklist = new ArrayList<>();
arrivalTickCount = 0;
rescan(new ArrayList<>(), new CalculationContext(baritone));
}
@ -196,6 +198,10 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
return true;
}
}
if (arrivalTickCount++ > 20) {
logDirect("Right click timed out");
return true;
}
return false; // trying to right click, will do it next tick or so
}
}

View File

@ -88,17 +88,16 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return null;
}
}
boolean shouldCancel = calcFailed;
if (calcFailed && !knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
knownOreLocations.removeIf(blacklist::contains);
shouldCancel = false; // 😎
}
if (shouldCancel) {
logDirect("Unable to find any path to " + mining + ", canceling Mine");
cancel();
return null;
if (calcFailed) {
if (!knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
knownOreLocations.removeIf(blacklist::contains);
} else {
logDirect("Unable to find any path to " + mining + ", canceling Mine");
cancel();
return null;
}
}
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
List<BlockPos> curr = new ArrayList<>(knownOreLocations);
@ -111,7 +110,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
}
Optional<BlockPos> shaft = curr.stream()
.filter(pos -> pos.getX() == ctx.playerFeet().getX() && pos.getZ() == ctx.playerFeet().getZ())
.filter(pos -> pos.getY() > ctx.playerFeet().getY())
.filter(pos -> pos.getY() >= ctx.playerFeet().getY())
.filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof BlockAir)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =(
.min(Comparator.comparingDouble(ctx.player()::getDistanceSq));
baritone.getInputOverrideHandler().clearAllKeys();
@ -206,9 +205,16 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
knownOreLocations = locs;
}
private static boolean internalMiningGoal(BlockPos pos, IPlayerContext ctx, List<BlockPos> locs) {
private boolean internalMiningGoal(BlockPos pos, IPlayerContext ctx, List<BlockPos> locs) {
// Here, BlockStateInterface is used because the position may be in a cached chunk (the targeted block is one that is kept track of)
return locs.contains(pos) || (Baritone.settings().internalMiningAirException.value && BlockStateInterface.getBlock(ctx, pos) instanceof BlockAir);
if (locs.contains(pos)) {
return true;
}
Block block = BlockStateInterface.getBlock(ctx, pos);
if (Baritone.settings().internalMiningAirException.value && block instanceof BlockAir) {
return true;
}
return mining.contains(block);
}
private Goal coalesce(BlockPos loc, List<BlockPos> locs) {
@ -363,7 +369,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
.filter(pos -> !blacklist.contains(pos))
.sorted(Comparator.comparingDouble(ctx.getBaritone().getPlayerContext().playerFeet()::distanceSq))
.sorted(Comparator.comparingDouble(ctx.getBaritone().getPlayerContext().player()::getDistanceSq))
.collect(Collectors.toList());
if (locs.size() > max) {

View File

@ -276,13 +276,13 @@ public final class PathRenderer implements Helper {
double maxY;
double y1;
double y2;
double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2));
if (goal instanceof IGoalRenderPos) {
BlockPos goalPos = ((IGoalRenderPos) goal).getGoalPos();
minX = goalPos.getX() + 0.002 - renderPosX;
maxX = goalPos.getX() + 1 - 0.002 - renderPosX;
minZ = goalPos.getZ() + 0.002 - renderPosZ;
maxZ = goalPos.getZ() + 1 - 0.002 - renderPosZ;
double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2));
if (goal instanceof GoalGetToBlock || goal instanceof GoalTwoBlocks) {
y /= 2;
}
@ -341,6 +341,16 @@ public final class PathRenderer implements Helper {
drawDankLitGoalBox(player, g, partialTicks, color);
}
return;
} else if (goal instanceof GoalYLevel) {
GoalYLevel goalpos = (GoalYLevel) goal;
minX = player.posX - Baritone.settings().yLevelBoxSize.value - renderPosX;
minZ = player.posZ - Baritone.settings().yLevelBoxSize.value - renderPosZ;
maxX = player.posX + Baritone.settings().yLevelBoxSize.value - renderPosX;
maxZ = player.posZ + Baritone.settings().yLevelBoxSize.value - renderPosZ;
minY = ((GoalYLevel) goal).level - renderPosY;
maxY = minY + 2;
y1 = 1 + y + goalpos.level - renderPosY;
y2 = 1 - y + goalpos.level - renderPosY;
} else {
return;
}

View File

@ -65,10 +65,10 @@ public class ToolSet {
}
/**
* Using the best tool on the hotbar, how long would it take to mine this block
* Using the best tool on the hotbar, how fast we can mine this block
*
* @param state the blockstate to be mined
* @return how long it would take in ticks
* @return the speed of how fast we'll mine it. 1/(time in ticks)
*/
public double getStrVsBlock(IBlockState state) {
return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
@ -128,7 +128,11 @@ public class ToolSet {
*/
private double getBestDestructionTime(Block b) {
ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b));
return calculateSpeedVsBlock(stack, b.getDefaultState());
return calculateSpeedVsBlock(stack, b.getDefaultState()) * avoidanceMultiplier(b);
}
private double avoidanceMultiplier(Block b) {
return Baritone.settings().blocksToAvoidBreaking.value.contains(b) ? 0.1 : 1;
}
/**