huge number of fixes
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9faa0ddc62
@ -37,7 +37,13 @@ public interface IPathingBehavior extends IBehavior {
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*
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* @return The estimated remaining ticks in the current segment.
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*/
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Optional<Double> ticksRemainingInSegment();
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default Optional<Double> ticksRemainingInSegment() {
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IPathExecutor current = getCurrent();
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if (current == null) {
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return Optional.empty();
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}
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return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
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}
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/**
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* @return The current pathing goal
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@ -47,7 +53,9 @@ public interface IPathingBehavior extends IBehavior {
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/**
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* @return Whether or not a path is currently being executed.
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*/
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boolean isPathing();
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default boolean isPathing() {
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return getCurrent() != null;
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}
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/**
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* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
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@ -26,4 +26,6 @@ import baritone.api.pathing.calc.IPath;
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public interface IPathExecutor {
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IPath getPath();
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int getPosition();
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}
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@ -30,7 +30,6 @@ import baritone.pathing.calc.AStarPathFinder;
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import baritone.pathing.calc.AbstractNodeCostSearch;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.path.CutoffPath;
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import baritone.pathing.path.PathExecutor;
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import baritone.utils.Helper;
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import baritone.utils.PathRenderer;
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@ -125,7 +124,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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next = null;
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return;
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}
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if (next != null && !next.getPath().positions().contains(ctx.playerFeet())) {
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if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
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// if the current path failed, we may not actually be on the next one, so make sure
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logDebug("Discarding next path as it does not contain current position");
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// for example if we had a nicely planned ahead path that starts where current ends
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@ -141,16 +140,27 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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queuePathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT);
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current = next;
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next = null;
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current.onTick();
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current.onTick(); // don't waste a tick doing nothing, get started right away
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return;
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}
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// at this point, current just ended, but we aren't in the goal and have no plan for the future
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synchronized (pathCalcLock) {
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if (inProgress != null) {
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queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
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// if we aren't calculating right now
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return;
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// we are calculating
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// are we calculating the right thing though? 🤔
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BetterBlockPos calcFrom = inProgress.getStart();
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// if current just succeeded, we should be standing in calcFrom, so that's cool and good
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// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
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if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
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// cool and good
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queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
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return;
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}
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// oh noes
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inProgress.cancel(); // cancellation doesn't dispatch any events
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inProgress = null; // this is safe since we hold both locks
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}
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// we aren't calculating
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queuePathEvent(PathEvent.CALC_STARTED);
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findPathInNewThread(pathStart(), true);
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}
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@ -180,11 +190,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return;
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}
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if (goal == null || goal.isInGoal(current.getPath().getDest())) {
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// and this path dosen't get us all the way there
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// and this path doesn't get us all the way there
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return;
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}
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if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
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// and this path has 5 seconds or less left
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// and this path has 7.5 seconds or less left
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logDebug("Path almost over. Planning ahead...");
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queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
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findPathInNewThread(current.getPath().getDest(), false);
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@ -210,14 +220,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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}
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@Override
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public Optional<Double> ticksRemainingInSegment() {
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if (current == null) {
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return Optional.empty();
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}
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return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
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}
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public void secretInternalSetGoal(Goal goal) {
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this.goal = goal;
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}
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@ -247,11 +249,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return Optional.ofNullable(inProgress);
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}
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@Override
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public boolean isPathing() {
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return this.current != null;
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}
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public boolean isSafeToCancel() {
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return current == null || safeToCancel;
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}
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@ -274,7 +271,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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if (doIt) {
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secretInternalSegmentCancel();
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}
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baritone.getPathingControlManager().cancelEverything();
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baritone.getPathingControlManager().cancelEverything(); // regardless of if we can stop the current segment, we can still stop the processes
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return doIt;
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}
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@ -310,7 +307,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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public void forceCancel() { // NOT exposed on public api
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cancelEverything();
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secretInternalSegmentCancel();
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inProgress = null;
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synchronized (pathCalcLock) {
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inProgress = null;
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}
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}
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/**
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@ -433,33 +432,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
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Optional<IPath> path = calcResult.getPath();
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if (Baritone.settings().cutoffAtLoadBoundary.get()) {
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path = path.map(p -> {
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IPath result = p.cutoffAtLoadedChunks(context.bsi);
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if (result instanceof CutoffPath) {
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logDebug("Cutting off path at edge of loaded chunks");
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logDebug("Length decreased by " + (p.length() - result.length()));
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} else {
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logDebug("Path ends within loaded chunks");
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}
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return result;
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});
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}
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Optional<PathExecutor> executor = path.map(p -> {
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IPath result = p.staticCutoff(goal);
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if (result instanceof CutoffPath) {
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logDebug("Static cutoff " + p.length() + " to " + result.length());
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}
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return result;
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}).map(p -> new PathExecutor(this, p));
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synchronized (pathPlanLock) {
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Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
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if (current == null) {
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if (executor.isPresent()) {
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queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
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@ -92,13 +92,25 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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cancelRequested = false;
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try {
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IPath path = calculate0(primaryTimeout, failureTimeout).map(IPath::postProcess).orElse(null);
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isFinished = true;
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if (cancelRequested) {
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return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION, path);
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return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION);
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}
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if (path == null) {
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return new PathCalculationResult(PathCalculationResult.Type.FAILURE);
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}
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int previousLength = path.length();
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path = path.cutoffAtLoadedChunks(context.bsi);
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if (path.length() < previousLength) {
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Helper.HELPER.logDebug("Cutting off path at edge of loaded chunks");
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Helper.HELPER.logDebug("Length decreased by " + (previousLength - path.length()));
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} else {
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Helper.HELPER.logDebug("Path ends within loaded chunks");
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}
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previousLength = path.length();
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path = path.staticCutoff(goal);
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if (path.length() < previousLength) {
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Helper.HELPER.logDebug("Static cutoff " + previousLength + " to " + path.length());
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}
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if (goal.isInGoal(path.getDest())) {
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return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_TO_GOAL, path);
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} else {
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@ -163,7 +175,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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}
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@Override
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public Optional<IPath> bestPathSoFar() {
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public Optional<IPath> bestPathSoFar() { // TODO cleanup code duplication between here and AStarPathFinder
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if (startNode == null || bestSoFar == null) {
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return Optional.empty();
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}
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@ -189,4 +201,8 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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public final Goal getGoal() {
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return goal;
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}
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public BetterBlockPos getStart() {
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return new BetterBlockPos(startX, startY, startZ);
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}
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}
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@ -137,7 +137,7 @@ public class MovementDescend extends Movement {
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IBlockState ontoBlock = context.get(destX, newY, destZ);
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int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
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double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
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if (ontoBlock.getBlock() == Blocks.WATER && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
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if ((ontoBlock.getBlock() == Blocks.WATER || ontoBlock.getBlock() == Blocks.FLOWING_WATER) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
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// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
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// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
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if (context.assumeWalkOnWater) {
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@ -157,9 +157,6 @@ public class MovementDescend extends Movement {
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res.cost = tentativeCost;// TODO incorporate water swim up cost?
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return false;
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}
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if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
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return false;
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}
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if (unprotectedFallHeight <= 11 && (ontoBlock.getBlock() == Blocks.VINE || ontoBlock.getBlock() == Blocks.LADDER)) {
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// if fall height is greater than or equal to 11, we don't actually grab on to vines or ladders. the more you know
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// this effectively "resets" our falling speed
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@ -81,7 +81,8 @@ public class MovementFall extends Movement {
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Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
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Rotation targetRotation = null;
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Block destBlock = ctx.world().getBlockState(dest).getBlock();
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if (destBlock != Blocks.WATER && destBlock != Blocks.FLOWING_WATER && willPlaceBucket() && !playerFeet.equals(dest)) {
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boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
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if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
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if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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@ -102,8 +103,8 @@ public class MovementFall extends Movement {
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} else {
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state.setTarget(new MovementTarget(toDest, false));
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}
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if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || destBlock == Blocks.WATER)) { // 0.094 because lilypads
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if (destBlock == Blocks.WATER) { // only match water, not flowing water (which we cannot pick up with a bucket)
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if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
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if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
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if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
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ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
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if (ctx.player().motionY >= 0) {
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@ -461,6 +461,7 @@ public class PathExecutor implements IPathExecutor, Helper {
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failed = true;
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}
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@Override
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public int getPosition() {
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return pathPosition;
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}
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@ -94,14 +94,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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if (Baritone.settings().legitMine.get()) {
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addNearby();
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}
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Goal goal = updateGoal();
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if (goal == null) {
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PathingCommand command = updateGoal();
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if (command == null) {
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// none in range
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// maybe say something in chat? (ahem impact)
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cancel();
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return null;
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}
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return new PathingCommand(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH);
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return command;
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}
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@Override
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@ -114,17 +114,18 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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return "Mine " + mining;
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}
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private Goal updateGoal() {
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private PathingCommand updateGoal() {
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boolean legit = Baritone.settings().legitMine.get();
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List<BlockPos> locs = knownOreLocations;
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if (!locs.isEmpty()) {
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List<BlockPos> locs2 = prune(new CalculationContext(baritone), new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT);
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// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
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Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(ctx, loc, locs2)).toArray(Goal[]::new));
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knownOreLocations = locs2;
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return goal;
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return new PathingCommand(goal, legit ? PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH : PathingCommandType.REVALIDATE_GOAL_AND_PATH);
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}
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// we don't know any ore locations at the moment
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if (!Baritone.settings().legitMine.get()) {
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if (!legit) {
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return null;
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}
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// only in non-Xray mode (aka legit mode) do we do this
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@ -149,7 +150,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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}
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};
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}
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return branchPointRunaway;
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return new PathingCommand(branchPointRunaway, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
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}
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private void rescan(List<BlockPos> already, CalculationContext context) {
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@ -17,6 +17,7 @@
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package baritone.utils.pathing;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.Goal;
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@ -27,6 +28,9 @@ import net.minecraft.util.math.BlockPos;
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public abstract class PathBase implements IPath {
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@Override
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public PathBase cutoffAtLoadedChunks(Object bsi0) { // <-- cursed cursed cursed
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if (!Baritone.settings().cutoffAtLoadBoundary.get()) {
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return this;
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}
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BlockStateInterface bsi = (BlockStateInterface) bsi0;
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for (int i = 0; i < positions().size(); i++) {
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BlockPos pos = positions().get(i);
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