reduced drowning
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@ -5,10 +5,7 @@ import baritone.bot.InputOverrideHandler;
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import baritone.bot.behavior.impl.LookBehavior;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.utils.Helper;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.ToolSet;
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import baritone.bot.utils.Utils;
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import baritone.bot.utils.*;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -72,6 +69,9 @@ public abstract class Movement implements Helper, MovementHelper {
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*/
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public MovementStatus update() {
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MovementState latestState = updateState(currentState);
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if (BlockStateInterface.isLiquid(playerFeet())) {
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latestState.setInput(Input.JUMP, true);
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}
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latestState.getTarget().getRotation().ifPresent(LookBehavior.INSTANCE::updateTarget);
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// TODO: calculate movement inputs from latestState.getGoal().position
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// latestState.getTarget().position.ifPresent(null); NULL CONSUMER REALLY SHOULDN'T BE THE FINAL THING YOU SHOULD REALLY REPLACE THIS WITH ALMOST ACTUALLY ANYTHING ELSE JUST PLEASE DON'T LEAVE IT AS IT IS THANK YOU KANYE
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